Performance issues after second to last patch on M1 Mac
Issue:- Frame rates are cratering on grey maps (or anything moderately busy) which were not a problem before, graph shows heavy and continous shader usage. Bottleneck doesn't appear to be CPU, RAM or disk storage but something seems to have changed with shader handling.
Computer specs: Apple M1 Studio 64GB of ram. Game Settings: probably Vulcan, Triple Buffering, Multithreading, etc. I have lowered everything and tried various setting changes but all seem to have a negligeable effect including dropping the dynamic resolution all the way down. I have tried to change the host compute resolution to 1920x1080 which used to yield a huge benefit but it doesn't seem as if full screen 1920x1080 is possible anymore. There are also frequent crashes when switching to fullscreen at start. I have tried making same changes via the config file and fullscreen with a lower resolution doesn't work and will always start windowed. Last bumped on Apr 8, 2024, 1:21:10 AM
This thread has been automatically archived. Replies are disabled.
| |
I'm having similar issue on M1 Mac. Haven't played for around 2 months so not sure which patch did it, but this leaguestart I have 7fps in town, in acts 20-50fps. Previous league I had 100+fps static and 20-50fps when running max juiced maps including spires.
Tried removing shader cache inside game folder, initially I didn't re-download and interestingly this didn't change much. I've run re-download via Steam and again no visible changes are observed - as if game doesn't pick up those cached shaders anymore. All settings are set on lowest, dynamic resolution is on. |
![]() |
Also having issue with FPS in this league on M1 Mac
|
![]() |
Struggling with the same issue mentioned here, this league is nearly unplayable at times.
|
![]() |