Increase coffin price as to not make selling decent corpses the default option for most players
TL;DR: Corpse price will be defined by the most powerfull crafts they can be used in -> for most potentiall crafts it would be more efficient to sell the corpses and buy the item instead ->most ppl won't be crafting in a crafting league -> increase coffin price to effetively add a tax on selling corpses, thus making it less efficient to sell corpses, thus encourafing crating. Make the tax flat as to not dicourage trading rare corpses too much, as in that case trading is a mitigation of acces to them being somewhat to heavily RNG-gated depending on the rarity.
The problem: Corpses are tradeable crafting items, thus they'll have a market price, thus all the corpse crafting combinations can be dived into those where it is more efficient to craft yourself and those where it is more efficient to buy the item you want to get from the market. The problem is that, what usualy happens is that the price of crating ingredients gets defined by the most powerfull crafts they are used in, which, given that this is a league about making powerfull combinations of the crafting materials (corpses), would mean that all of the corrpses (or at least the higher/highest tier of each buff type)(*) will be affected, which would mean that most corpse combinations * would be inefficient, which would mean that, gven that corpse acqusition seems to be random, would mean that most people would have inefficient corpse combinations at their disposal, which would mean that * most of the time the most efficient option would be to sell the corpses instead of crafting, which is not the gameplay you want in a crafting-oriented league. Yes, the player could just buy the missing corpses for their crafting project to become efficient, but 1)that's extra friction that would still drive them towards selling corpses and then buying the item they need 2)their craft may be inherently inefficient as they may be playing an off-meta build with the craft requiring at least some corpses required for meta crafts 3)they may not know how to make their craft efficient, which, on one hand means that they should learn the game better, but ob te other, they are still not using thecrafting system, which is bad in a crafting-oriented league The solution: Selling corpses needs to be made a significantly less efficient option. This can be done by introducing a sales tax. Somewhat pricy coffins (5-mb10-mb more chaos orbs) would effectively do that. This would happen because it would effectively add the price of a coffin or multiple of them to the price of purchasing the item, thus making selling the corpses and buying it a less efficient option compared to crafting with corpses. The concerns: 1)Being able to trade the corpses serves one important function: it prevents being RNG-gated when needing a rare corpse for your craft, thus the coffin cost should be flat as to make the tax relatively negligeble for buying those corpses. 2)With introduction of taxes there will always be unofficial markets thrying to avoid said taxes; in this particular case probably by offering crafing as a service (i have such and such corpses, tell me what you want to craft), but for one i think that wouldnt really be necessary as for the rare corpses that you are unlikely to have found the tax is likely to be a small % of the price, and for two, the tradeoff of some TFT activity for ppl actually crafting in a crafting focused league is worth it Last edited by DeepSpaceWanderer#0155 on Mar 24, 2024, 7:34:45 AM Last bumped on Mar 24, 2024, 3:09:18 PM
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Respectfully, can we wait until next week and actually play the new content before making suggestions like these?
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the value of an item is not in the container but what is inside. Making coffins more expensive will only screw with low level crafting and personally i would like a league one can interact from the start and not something that is useless till end game.
self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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" This. I've literally never heard anybody complain about the price of einhar's pokeballs being too low. |
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" I suspect GGG are unlikely to make relatively drastic changes to the league after it's start, especially if they aren't heavily demanded by the community, so the only time in which such suggestion has any chance of being considered is before the league launch |
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So you want it taxed, but that would just make it a TFT-service again. PPL would start using TFT to avoid the tax. It wouldn't just be occasionally. It would happen all the time. Very bad suggestion
Last edited by arknath#4740 on Mar 24, 2024, 10:35:05 AM
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if anything the best option would be to remove the item and also make the crafts from the league mechanic account bound. No tft drama and it also gets players to run the content rather than buying all corpses. hoho
Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 24, 2024, 1:06:59 PM
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" After league start is PRECISELY when GGG will make relatively drastic changes lol. They always have. In almost every league since 2020 (maybe even 2019), GGG has screwed something up royally and had to do a heavy balance pass within the first 2 weeks of a league. How can you complain about the league mechanic and "value" when not a single person has run the content, nor has the market determined the supply/demand value yet. How in the world can GGG address this BEFORE anything has happened? Last edited by jsuslak313#7615 on Mar 24, 2024, 1:31:10 PM
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First of all, I have no reason to engage in the crafting aspects of this league. After what happened with Harvest, why would I torture myself with the knowledge that any system I make good gear on the cheap will either not go core or be absolutely gutted for all except the ultra wealthy?
Secondly, what makes you think pricey coffins are going to stop people from selling the corpses? All you're doing is making the corpses more expensive to account for the price of the coffin. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" You can remove the tradability of corpses all you like, but if people aren't interested in the crafting aspect of the league, they're just not going to engage with it. What you're suggesting is instead of being able to make a little profit off of something they have no personal use for, they have to accept the fact they're forced to fight stronger monsters with absolutely no benefit to them. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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