share ur opinion about those changes in patch 3.24

breach: any1 kno if its still possible to target exact breaches u wanna like before? i mean force all breach to be chayula or uul or esh?
i saw 5 breach scarabs and 1 scarab just add extra breach and 4 other seems not enough for 5 diff breach (Chayula, Tul, Xoph, Esh, Uul)
so its dead?

synthesized items WELL ROLLED and cortex: so cortex will be utra RARE and expensive as hell!!!! also we lost the ONLY source of (3) WELL ROLLED synthesized items (less common mods) now... it mean rip synthesized items? or what? i mean sure we still has beasts that will be EVEN MORE EXPENSIVE and alot more monopolized by tft than before but for 99% ppl its just mean NO WAY to get any...
or we have cheap way?

[quote]Scrolls of Wisdom can now be used on items that are Corrupted. As a result of this, most items that previously dropped identified now drop unidentified[/quote] THIS WRONG! ITS BIG STEP TO VERY WRONG DIRECTION AND JUST SUPER MEGA BAD FOR GAME!!!!! its just bad move and instant buff to scammers... just why? no words here... only trash and all scammers loved it instant
also this means good corrupts items and just uniqs that always corrupted will be more expensive while unid will sells for unreal overprice for gamblers... we alrdy kno there no good here
mby som1 can explain why GGG did it?

tattoo: u think all tattoo will be no restrickted by attributes? or same restricktin as in ancest leag? i mean all tattoo can be used on any attribute instead of only dex/str/int as was in ancest leag...
they become much weaken and not all tattoo added to game... only basic tattoo so at least GGG removed all attributes restrickt for all tattoo!
what u think?


boss rush dead? like what grind here now? T17 new real endgame and real uber uber sources while normal bosses just meh at best so far

Jun: like with remove of vorici white and 30%Qual hillock its worth to run em? it looks like boring braindead rush cata and thats it
or i miss somth? what u think its better now or worse?

where transfigured aura/curse/etc gems?? alot gems didnt get any upd and new qual or new mechanic... ur idea?

summoners that ALWAYS was buttons hungry now with remove LMB+bone become even MORE buttons hungry! also automate gem didnt work with offerings and minions gems LOL
what the hell goin on!!!!

less exp everywhere at least GGG could add pack size in maps and breachstones x2 or x3 times more to compensate loss
or theres way? ur tho?

drop 6w and other drop lost from rares and +lost vorici white sox how get 6w cheap? how get 30%Qual cheap to alrdy crafted gear? Looks just giga nerf...

div cards boss drop only cards gonna be priced crazy expensive (same or higher price than item/base) while stacked deck drop nerfed + less good cards from stacked decks... its double hit and makes div cards just less useful than before! what purpose of div cards if its gonna be price higher or same as base?

Necropolis dmg buff dmg buffs looks absurdly over over tuned TOO much! looks like crazy HIGH danger that CANT BE SKIPED
its worst mob buff EVER that affect ALOOOOOOOOOOT mobs so its WORSE than archnem was!

Necropolis lack powercreep for players and ultra weak crafts (IMO) just my tho how i see it
we has almost every leag with addin extra power for players before and RLY cool and ez crafts like in sentinel was so this time its looks like GIGA MEGA TOO MUCH buffed MOST MOBS with ALMOST no buffs to players + no good crafts... like WHY?
also craft looks very boring and slow...


ur opinion?
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Last bumped on Mar 26, 2024, 10:53:50 AM
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How does the removal of bone armour make minion players more button hungry? Don't you just use desecrate and you're offering and a curse in your weapon with trigger every 4s to automate all of this stuff. Then you can use cwdt guard skill. You could also link convocation-automation-guard skill.

Btw I didn't read everything.

There are a lot of new toys. Enjoy them. except the corrupted wisdom scroll thing. that does sound really stupid. It is yet another thing that should teach people to quit asking for qol cause they will make it worse. just like harvest then aisling.
Last edited by Mousa_GGG#0000 on Mar 23, 2024, 3:38:14 PM
There is a lot here holy crap... just gonna ... yea.



Related to the above poster, the version of SRS I play ... I liked bone offering but its not like I was crazy about it. Will just have to see if I want to play summoner this time around or play something else.


SRS is still in an insane spot....I just wanna try something new.

Automate?? Offering/Desecrate was always on your trigger wand anyways....I personally didn't put desecrate on trigger but A LOT of people do.


The targeted breach sextant might be a style that is gone? Didn't see anything on the tree for it unfortunately. That might just raise prices on all of them though if they are less accessible, so I wouldn't worry too much about it. Haven't seen the scarabs though yet.

Necropolis crafting was ... showcased... as all things are showcased by the company. I dont think we get to see just how cracked things are, showcases are never really INSANE.

Seems like a better version of ROG. Im keen to see it in action.

Boss rushing isnt dead... people struggle... and make many forum posts to this day about regular maven being an issue....

Less xp? What? huh? In the live stream there were like 600% exp buffs from the league mechanic. As long as delve exists you shouldn't have a problem with xp farming.

Necropolis too much damage? Yea I mean probably, they over tune all the mechanics on launch but ... just breathe it will be okay lol.


Mash the clean
"
Lonnie455Rich wrote:
How does the removal of bone armour make minion players more button hungry? Don't you just use desecrate and you're offering and a curse in your weapon with trigger every 4s to automate all of this stuff. Then you can use cwdt guard skill. You could also link convocation-automation-guard skill.

Bone Armour was a gemless skill requiring no supports, so you get it on ascendancy and then put it on left-click, no socket pressure, no button binding pressure; it functioned similar to Steelskin, but strictly better for a minion build because your minions also benefited from the extra eHP and bleed removal. Now, there are no guard skills that also protect minions, and bleed (which has always been absolutely devastating to minion survivability without Bone Armour) cannot be removed from minions without a fundamentally build-altering unique like Umbilicus Immortalis (which then severely nerfs player survivability, and still only works for a couple types of minions).

Minion players are already extremely socket-starved and button starved, there is no room to fit anything else as it is, so now something else has to give if the player is going to use a guard skill. For the player, Steelskin gives back what's lost with the loss of Bone Armour, but it takes up a gem socket, and can't be bound to left-click, so requires either manual activation or the use of yet another gem socket to automate it in some way. If automated, that also means it can't go into an unset ring, so one of the 3-links or 4-links needs to be sacrificed to make room for an automation setup.

And getting back to the button starvation, none of this stuff can be put on left-click, so that means a button elsewhere needs to be sacrificed to make room for it.


Necro player survivability and minion survivability were both gutted by this change. The extra ES they've given minions on the new Bone Armour ascendancy notable does almost nothing to help against bleeds, ES is only useful against intermittent damage, not continual damage (because damage interrupts recharge). The leech from minions back to the summoner needs to outheal the damage that would've otherwise been mitigated by the old Bone Armour, and mitigating damage in the first place is always better than taking it all and then trying to recover from it.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
"
AxiomOfAnarchy wrote:
"
Lonnie455Rich wrote:
How does the removal of bone armour make minion players more button hungry? Don't you just use desecrate and you're offering and a curse in your weapon with trigger every 4s to automate all of this stuff. Then you can use cwdt guard skill. You could also link convocation-automation-guard skill.

Bone Armour was a gemless skill requiring no supports, so you get it on ascendancy and then put it on left-click, no socket pressure, no button binding pressure; it functioned similar to Steelskin, but strictly better for a minion build because your minions also benefited from the extra eHP and bleed removal. Now, there are no guard skills that also protect minions, and bleed (which has always been absolutely devastating to minion survivability without Bone Armour) cannot be removed from minions without a fundamentally build-altering unique like Umbilicus Immortalis (which then severely nerfs player survivability, and still only works for a couple types of minions).

Minion players are already extremely socket-starved and button starved, there is no room to fit anything else as it is, so now something else has to give if the player is going to use a guard skill. For the player, Steelskin gives back what's lost with the loss of Bone Armour, but it takes up a gem socket, and can't be bound to left-click, so requires either manual activation or the use of yet another gem socket to automate it in some way. If automated, that also means it can't go into an unset ring, so one of the 3-links or 4-links needs to be sacrificed to make room for an automation setup.

And getting back to the button starvation, none of this stuff can be put on left-click, so that means a button elsewhere needs to be sacrificed to make room for it.


Necro player survivability and minion survivability were both gutted by this change. The extra ES they've given minions on the new Bone Armour ascendancy notable does almost nothing to help against bleeds, ES is only useful against intermittent damage, not continual damage (because damage interrupts recharge). The leech from minions back to the summoner needs to outheal the damage that would've otherwise been mitigated by the old Bone Armour, and mitigating damage in the first place is always better than taking it all and then trying to recover from it.


well said!
+1

exactly this
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league mechanic looks like worse harvest crafting than what we have now with extra steps.

Probably going to some outliers that guarantee something, but for the most part it looks like chaos reforge with more likely. 2/10 looks really bad. Just my expectation, might actually be ok, but it probably means carrying a crafting project around.

The extra packs might be ok.
Jun is dead now for what little value it had.

Boss Rush needs to die. Then again Ubers were a stupid idea.

Breaches opening when you get close is just a death toll increase.

Only Tattoo I cared about was Fortify so Trickster and Witch could melee again.

"Never trust floating women." -Officer Kirac
"
Xzorn wrote:
Jun is dead now for what little value it had.

Boss Rush needs to die. Then again Ubers were a stupid idea.

Breaches opening when you get close is just a death toll increase.

Only Tattoo I cared about was Fortify so Trickster and Witch could melee again.



Could you define "boss rush"? In my opinion, there's not enough emphasis on bossing in this game. For the longest time, mapping has usually been the best source of currency, which in turn made speed mapping builds meta.

Hell as we speak, a lot of content creators are already making atlas passive setup recommendations. Very few if any have Maven, despite the introduction of Destructive Play.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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Last edited by Pizzarugi#6258 on Mar 25, 2024, 5:47:41 PM
The fortify was really good for any bottom left build that traveled to precise technique. I agree that was awesome. Overlord is way too hard to craft a 3 notable cluster.
"
Pizzarugi wrote:
Could you define "boss rush"? In my opinion, there's not enough emphasis on bossing in this game. For the longest time, mapping has usually been the best source of currency, which in turn made speed mapping builds meta.


More or less the conditions GGG has created with recent end-game by making a boss encounter nothing more than a meter that needs to be filled. Players pick the shortest maps possible.

While they certainly need to normalize map size. It entirely defeats the point of having the dynamic map system. Personally I'm against bosses super loot and think they should focus on enemy types more. GGG seems to think they make the best bosses out there but they're really quite mediocre and again contrary to the dynamics that fuel an ARPG since they're fully mechanic driven.

They need to embrace what makes ARPGs fun. Random side treks, enemy types that actually matter and you fight differently instead of this cheap Arch Nemisis crap. Enjoying the journey.
"Never trust floating women." -Officer Kirac

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