Soulthirst nerf.
It's a massive nerf to most of my builds. I've made 5 uniquely different iterations of soulthirst builds, and each one will be rendered useless with this change.
Why change this now? It's been in this state for so long, that it's just part of the game. It's quite literally a core aspect of the game. On AVERAGE<<< players will be able to benefit more from soulthirst. It's going to help players, who don't have a specialization into the required aspects to making sure it stays active. Now, if you're specialized in flask, specific damage rates, trinity, or whatever you built; you're gonna have a bad time. It's nowhere near the capacity of one of those builds, and it's nowhere near the potential attack speed of one of those builds. Not even in the same league. It's like T-ball vs major leagues. This, literally renders my builds useless. I often saw 400+ souls, and that's gone. Poof. Just, randomly, on some whim, because of some random new item. Yeah there's my hard work. This league's changes seem to be either directly or indirectly nerfing the majority of my builds, so I just don't see the point in playing. Last edited by funplayer#5591 on Mar 22, 2024, 1:50:10 AM Last bumped on Mar 22, 2024, 2:05:22 AM
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You realize every patch has changes you expect things to stay forever the same? Really?
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Patronizing me won't change the fact that I'm a paying customer who isn't going to play this league.
Not everyone can play a game for 80+ hours a week. Nerfs just increase the required gameplay time and mental strain for me to finish the atlas. I have enough mental strain as it is without having to fully rebuild, and my time is already very short. Last edited by funplayer#5591 on Mar 22, 2024, 2:05:53 AM
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