Additional Arrow does nothing when using Fury Valve and any Bow Skill

Using any Bow Skill and having a Fury Valve equipped makes any sources of Bow Attacks fire x additional Arrows do nothing.

Tested with Quiver Suffix, Bow Suffix & Master Fletcher, didn't found any Bow Implicit to test.

Additional Projectile such as Elder Suffix on Bow or from Multishot & Endless Munitions works as expected.
Last bumped on May 15, 2024, 10:13:11 PM
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Having read the Patch notes I would really love to know if this is intentional or a bug that will be fixed in the foreseeable future.
I tested this today again and still not working. Would be awesome to know if this is a intended feature or a bug. Also tested few different Bow Skills, worked for none.

My auto attacks split towards three other targets as expected with "Bow Attacks fire an additional Arrow" on quiver. Skill pop-up doesn't react on additional arrows with Fury Valve equipped though.
Thanks for pointing this out, tested it in game myself and recorded it. Checking the recording showed it works as assumed, arrows are added like proj, just the tooltip doesn't reflect this.
Went to post this bug myself and found this thread.

Fury Valve wording "Modifiers to number of projectiles instead apply to the number of targets projectiles split towards"

The mod changes increased projectile count into split correctly

Bow attacks fire an additional arrow do not function correctly with this amulet. As this is causing bow attacks to shoot an additional arrow, and not increasing the number of projectiles it makes sense that the amulet does not gain the additional split count.

The bug however is that Bow attacks fire an additional arrow mods become disabled. If the wording of the amulet is the intended behaviour, then we should get additional arrows with bow attacks AND split from converting additional projectiles into split.



Suspected cause:
code for fury Valve Split count is grabbing value for attacks fire additional projectile.
code for total additional projectiles is bow attacks fire an additional arrow + attacks fire additional projectile. This total additional projectiles value is then disabled by Fury Valve.
Results in total loss of bow attacks fire additional arrow stat for no reason.


Suggested Solutions:
1. Correct wording on amulet to match current behaviour.
2. Have code for Fury Valve split count to pull from total additional projectiles rather than than the attacks fire additional projectile count.
3. Rework code so the conversion happens to the attacks fire additional projectile value, rather than total additional projectiles so that bow attacks fire additional arrow mods does not get disabled. (I hope this fix because COOL!!!)
"
LaserVonRekyu wrote:
Fury Valve wording "Modifiers to number of projectiles instead apply to the number of targets projectiles split towards"

The mod changes increased projectile count into split correctly

Bow attacks fire an additional arrow do not function correctly with this amulet. As this is causing bow attacks to shoot an additional arrow, and not increasing the number of projectiles it makes sense that the amulet does not gain the additional split count.

The bug however is that Bow attacks fire an additional arrow mods become disabled. If the wording of the amulet is the intended behaviour, then we should get additional arrows with bow attacks AND split from converting additional projectiles into split.
Arrows are a subset of projectiles. Whatever modifies projectiles would also modify arrows. Sources of additional arrows does provide additional splits, as mentioned above. It's just the tooltip can't display the "plus arrows -> plus targets to split" transformation. Or maybe it technically can but doesn't for some reason, in this case it would be a bug.

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