My own patchnote idea , fixing glad & raider , etc ...
This is some ideas , numbers or mechanics are all Arguable
_Defensive change : .Suppression has become the way to go on every character without any other option This change still allow players still to layer suppression but people who invest in suppression wheel get more out of it or same result (=/<50%) .Block has always been powerfull but this defensive layer still remains too much base on Randomness and can become an alternative for character who can't invest into Maximum Elemental Resistance/Suppression _Suppression : .50% dmg suppressed ->25-30% dmg suppressed . .Suppression wheel Cluster give +%damage suppressed instead of +%chance of suppress .%Suppression chance on Items is reverted back to 3.15 value up to 60%-100%.(Magebane still need to be relevant) _Block: .Block wheel clutser 1x->(1.5-2)x times more block chance value. .Maximum block chance 75%->100% , Reduced damage from block 100%->(35-40)% .Glancing blow 35%-> (20-25)% Reduced damage from block .Versatile combattant: Removed -25% maximum attack & spell block _Ascendancy change : .Gladiator "Reigning Veteran" changed 10% maximum block ->(5-10)% Reduced damage from block .Raider : "Quartz Infusion' changed 40% chance to suppress -> ?% damage suppressed .Scion : half the value of Gladiator & Raider _New unique recovery suffix per Shield base : .Str -> life gain when block (already in game) .Str/int -> life/es gain when block 60-80% power .Int -> ES gain when block .Int/dex -> ES gain when block/suppres 60-80% power .Dex -> life gain when suppress .Dex/str -> life gain when block/suppres 60-80% power _New unique gem: .Infinite Hunger & Dark star encounter has become irrelevant for players , adding a unique jewel(1-2 needed if too powerfull) shared between this two boss as incentive. .Name : ??? ,Unique Base jewel Allocated a Keystone , exemple <Pain attunement> <Necromantic Aegis> Last edited by Gavinu2b on Mar 5, 2024, 8:28:31 PM Last bumped on Mar 4, 2024, 12:22:01 PM
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