A way to skip Acts (for 2nd characters onward)
This thread again? Seriously?
Isn't it one of the forum rules to search for a topic before making a post, just on the off chance we've had this conversation every month for the last several years? -1 to OP. For reasons which are very well established at this point and not worth copy-pasting for the hundredth time. |
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the way i see things the whole problem with the campaign is that there is no reason to play it.
for seasoned players there is nothing of value in it outside skill points, All the good stuff is gated behind maps. for new players campaign does not teach them much of anything not to mention it gives players a false sense of "you are doing good" and then they get slapped by reality in maps. campaign could use a few changes like replace sidequest with ones that explain mechanics for instance how to craft, difference between mods, how defense works, etc.. say after we finish the fetid pool mission we are given a special item of choice (gloves, boots, armor, weapon, helmet) that cant be traded. This special item will have no mods but can be crafted over the campaign by completing sidequest related to crafting. By the end of the campaign the player should have a strong item, not some mirror tier item but good enough for maps. a sidequest that explains defenses could go something along this lines: quest: go to x area where monsters are dealing 100% increased physical damage, better bring some armor to protect yourself. do note the bigger the hit the less effective armor is so for big hits % reduction works better. reward: rare item of choice with 2 guarantee mods of armor with the highest value for the area level. self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Last edited by caboom#7201 on Feb 16, 2024, 12:43:25 PM
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