simulacrum 30 wave
Do you have any plans to improve simulacrum 30 wave? I like this. But it takes a long time. and very boring
I'd like to propose doing something similar to Legion that can reset the monster to come out in waves, making the fight end within 5 minutes, which is good. Currently 25-30 minutes/round is too long. Last bumped on Feb 3, 2024, 7:43:36 PM
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Maybe make it possible to slot more than 1 simulacrum to map device, which would make you start from +4 wave number, up to wave 20 at 5 simulacrums.
Last edited by Echothesis#7320 on Feb 3, 2024, 6:09:45 AM
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uber simulacrum notable on passive tree - simulacrum starts from wave 20.
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" ye this is an endgame "map", nobody is ever farming simulacrum with the goal of clearing first 10, 15 or even 20 waves. If you're going to farm them you're almost certainly capable of lasting until high 20's or full completion. So idk why trivial difficulty content (monster level 75-82) needs to be there at all. Breachstones were already redesigned so it's also time to address this. |
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They should rework it and bring it back to 20 waves with the first wave starting at current wave 20or 25 difficulty and scale up from that point to be relevant with the current power creep.
Flames and madness. I'm so glad I didn't miss the fun.
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I feel rather differently. I don't consider it an endgame map at all, except waves 20-30.
It is an EXCELLENT source of leveling exp, leveling items, middle tier upgrades, etc. I pretty regularly like to farm simulacrums (if I'm specced into delirium) between waves 1 - 20 and I would be extremely disappointed if this were removed. However, why not introduce an atlas node for those who want the greater challenge. Maybe even have the uber simulacrum be: 10 waves, ALL wave 30 difficulty, ALL 7 rewards. Costs 2-3 simulacrums to enter (or even a whole new "flawless" simulacrum) Last edited by jsuslak313#7615 on Feb 3, 2024, 7:44:15 PM
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