Could you stop making "unique boss has all resistance" ?
"So you want to swap characters to fight random rares on maps? End game bosses have like 50% elemental resists, it's not so bad. But in maps you get rare monster mods, map mods and altar mods most of the times. In addition, in maps you can also get Expeditions, Essences, Beasts, torment spirits, whatever else. You still need a way to deal with high elemental resistances. Last edited by 6_din_49#4066 on Feb 9, 2024, 5:33:38 AM
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"Hey GGG i am faced with an ingame problem. I know i could just solve it myself using ingame solutions but i don't wanna so please go and balance the game around my whims."
This topic in a nutshell. |
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while we are on it can we talk about why this game has reflect damage? what is the point of this very anti arpg mod.
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Cycling Damage reduction mod IS and WILL be toxic in any setting given current implementation. It COULD make sense when boss phase changes - example boss shifts from fire appearance to stone, but it does not make sense to rotate on time bases. Even if you have 2 element build, do you really want to be - whack - does no damage - switch - whack whack whack - stopped doing damage - switch - whack, because I surely do not want to see this.
I like having zones with different resistances against different element - tho I hate complete immunities. It would be harsh for exploring atlas, but I would not mind if maps had "immutable resistances" implicit based on the type of the monsters in it. Last edited by Sameen_Shaw#0130 on Feb 9, 2024, 11:31:21 AM
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"It's not like anyone would build around it, people would simply get more dps. Most players hate swapping gems for boss fights, I doubt they would like to swap gear/gems/anything else based on area. Personally, I'd rather play as glass canon for a while longer then swap gems. Last edited by 6_din_49#4066 on Feb 9, 2024, 6:19:26 PM
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