can we talk about the trade manifesto ?
Hi guys, I'm taling about this post : https://www.pathofexile.com/forum/view-thread/2025870
Made by Chris and explaining why the trade on poe is what it is and why GGG won't do anything to change that. I think GGG philosophy about trade is really outdate, encourage scammers and do nothing but hurting the vast majority of players. I know Chris is in eternal love with diablo 2 and he's still stuck in the 2000th, but maybe it is time to change and do something ? let's talk about it : " So they basically say that itemsmatters and trading is important, cool, while I thing trading should not be that central in an ARPG (because trading matters in trading game, but who am I to judge ?) let's get to the next " So that's a pure lie, if trading is hard, you will trade fewer times, so you will upgrade less. If trade is easy, each time you have a decent amount of currencies, you will trade them for upgrade, and not hoard like people usually do in poe. Most people do farm and hoard a lot of currencies to then buy an expensive upgrade, much more than buying many less expensives upgrade. And no, you don't do one last level for the hope of droping a valuable item for your build because most items are garbage and the drop rate is so trash that most people just take currencies/consumable and trade with them, because best items are crafted (or best unique are obtained through harvest divination gamble). " Yeah whatever you, GGG, have butchered the drop rates since years, the game drop jack shit, it's impossible to drop an upgrade to your build, you drop currencies, then you trade currencies, then you buy your item or you craft it, you don't drop it. So why making the trading hard ? You say "easy trade and low drop OR harder trade and nice drop" Why poe have low drop AND hard trade then ? " LMAO seriously this one is the biggest joke of all, there is already VERY VERY huge gap between high end traders and "low level" players, some people amass dozen of mirrors in league while casual can't even amass 100 divines, if trading was easier, at least the casual would have decent gears and being able to do end game. If you look at steam stats, only 2% of the whole player base have killed pinacle boss, and it count carry, and not, it's global, not for the league, it's for the global game. And again, if most people don't trade, why don't you want the game to have better loot ? Because again, the best way to farm gear ATM is to farm currencies and them trade them, even for a casual, it's better to farm essences in low level maps. " Sooooo, PoE is already plagued by bots, and no, putting an AH in the game will ACTUALLY LESSEN THEIR IMPACT. there is many online games with huge focus on economy, and with AH, and bots don't harm it that much. (Hi eve online). You know why ? because with easier trade, most people would actually trade, and sell stuff, so more items on the market, so no, bots would not be able to control the market as they do now. And dear god thank you that there are bots on trade league, because it would be impossible to trade your currencies to actually get items... " WTF, you say that trading is frustrating and this is a positive thing ? So you want your players to be frustrated with trading ? So why making trade so important in the game ? The most you try to make it limited and frustrating, the more people will find ways to go around this, like TFT (and this is not a good thing, as it split the community and players even more between the rich who are organized and trade a lot and the poor who don't trade often (because trading is, as you say, frustrating). " So you says China have AH, it does well, but because you still want to annoy your playerbase, you made it tedious to use, and won't add AH on international version of PoE. At this point just admit that your goal is to frustrate players and incite them to waste more time so they are logged more often in PoE looking for gear to trade. Because easier trade = easier gear to obtain = faster to get end game and clean the game. You are basically admitting that you want to frustrate us, waste our time by looting nothing valuable in maps and do trade that takes time and is hard to do just for the sake of it, because you want us to stay on the game the most time you can make us to. It's mobile game strategy and it's really a dirty move. " Sooooo, you want so bad people to trade that even in SSF, you want people to go back to regular league and still do trade, that's why to this day, we don't have a pure SSF league lock with better drops. Because you want people to trade. Are you alright Chris ? You seems pretty confused aren't you ? So you say you want people to trade because your main focus with path of exile is balacing the game around trade, but you don't want people to trade so you make the trade hard and frustrating but in the end you want people to trade but to not trade also because trading means items too easy to obtain but you lower the drop rate to force people to trade but trading is not that good ? This don't make any sense to me. " "Hey guys ! The drop rates in the game are so low that people HAVE to trade to make progress, but we don't want you to trade, but damn, you made third party application to still trade and that was risky because account were stolen in the process, so we made our own thing to allow trade but we want to still annoy you with trading so we made it bad lol" And that's how people are now using TFT, bots, and other alternative to still get what they wants, items, and still deepen the gap between "casual" and "hardcore" gamers. So can't we all agree that the "trade manifesto" is a huge fail, and it's time for GGG to ease the trading on path of exile (or really upgrade drop rates, or make a true SSF mode with better rates ?) so we can actually play path of exile and not the trading simulator that the game has become ? GGG, you are all about making players actually play the game and don't focus too much with trade, but, by making trade so tedious and by lowering the drop rate, you made trade even more important in the game to the point that the best way to play the game is to speedrun maps/contents and only take currencies that drop to sell them for chaos/div and then buying/crafting the items you need. It's time to change that. Last edited by Domah#5128 on Jan 22, 2024, 1:15:50 PM Last bumped on Jan 23, 2024, 5:00:08 PM
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I've read most of your points (not all, I confess), and even though I agree there some annoying things about the whole trading experience in Path of Exile, all your points go around one basic point which, I assume, is not entirely true: Trading is not an essential part of the game. Or at least it shouldn't be.
Even though we all like to "check those builds" and "play those builds", the whole point of Path of Exile, even though we like to ignore it a lot, is that your whole gameplay shouldn't be concerned about "certain itens to certain builds". But, instead, the opposite. Certain builds to certains items. You shouldn't be playing this game until the end of times hoping you'll drop a Mageblood and complete your build. You should be playing this game by dropping a "Hyrri's Ire", or a "Shavronne's Wrappings" and designing your own build around that new cool item you just dropped, and how your current items fit better into that build. The problem starts when you think that playing meta is the only way to play the game. And that's all cool if you like it. But you can't complain about trading experience because, this way, you're just closing a lot of the possibilites of the way the game can be played. Think about that. ♣ IGN: DoctaMagicFinder
♣ My YouTube channel: youtube.com/doctagaming ♠ Proud brazilian player. |
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Because Chris does not want to give us ease of trade we just go to TfT for ease of trade.
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We are free to talk about but it's a waste of time and breath really. GGG has their stupid stance on it and they won't change it.
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The worst part is how outdated the manifesto is. Think about when they originally wrote the manifesto. This was back near the end of Harbinger league. The game wasn't so horribly powercrept back then, gearing up for the hardest bosses didn't have such a steep requirement.
The toughest boss back then was the Shaper. Compare that to Sirus, Maven, uber bosses, and ridiculous things like wave 30 simulacrum or flawless breachstones, you could get away with beating the game with gear we would consider to be mid at best today. That means you didn't need to depend too much on trade to reach the peak endgame back then. Ergo, trade wasn't that necessary. Ergo, ergo, the trade manifesto made sense at the time. Now? You must have a significant amount of currency to either buy gear or for the crafting components to And this doesn't even touch upon the sheer amount of item mods, influences, and other such things which have since been added to the game. This has resulted in significant dilution of loot quality which has not only made getting gear to beat these harder bosses rarer, but also a lot more expensive. You must trade now, either for the desired item directly or for the means to PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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Removing trade entirely and balancing the game around ssf and small party play would remove 99% of rmt entirely. No more bots flooding the trade website to buy targeted items, no more bots to farm currency and it would also make an end to clowns being able to abuse a terrible system like mirroring items to generate a absurd amount of currency for rmt.
Flames and madness. I'm so glad I didn't miss the fun.
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![]() You can talk about it sure but in the context of POE today this has little meaning. Mash the clean Last edited by Mashgesture#2912 on Jan 22, 2024, 6:51:50 PM
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+1
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" You say that, but I'm pretty sure they're still using it as a reason to not provide better means of trading. Though as you pointed out, their reasoning is going to be very outdated for the current state of the game. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" This is an excellent point and one that seldom gets any mention in forums these days. This is how I used to play the game....you go into the game with a SKILL plan (not item), but the item drops along the way change and adjust your plan. An exciting unexpected unique drops, and you can revamp your entire build to use it. There are numerous reasons why this ISN'T the PoE strategy today and actually CAN'T be. One is that regret orbs just aren't common enough....it is too hard and too cost-restrictive to respec at a moment's notice based on a drop. Another reason is that uniques and potential item drops have been created for years to leverage very very specific mechanics which really need to be planned for across multiple pieces of gear, not just a single drop. Basically, GGG is actually signaling to players that the "build first, items second" mentality is NOT the way to approach their game. Take your shavronne's example: if you drop a shavs and try to reroll your build to use it....you would likely need brand new gear for every other slot to make it work as an actual upgrade! Last edited by jsuslak313#7615 on Jan 23, 2024, 9:55:26 AM
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