Grand Heists have to be reworked
So my Ideas how to rework this Stuff again are here . Actually its pretty simple to make it more exciting again:
1. associate the Blueprints again to specific targets in the Reward Room: Laboratory -> experimental Bases / Tailoring orbs etc Bunker -> Replica Uniques ...and so on So that the Knowledge about what to do is important again . 2. One of the Blue prints should be associated with Gems again. Why not ? There will be always valuable Alternative Gems. And also exceptional Gems should be able to be found . Also some kind of currency to transform the gems can think about. Also precharged Facetors Lens could be a target.Or some kind of currency which allows changing corrupted gems ?! Which only can be found in Heists. Like a Vaal Orb for corrupted gems ? to try to increase gem level once again. and some kind of currency allowing to add experience to a corrupted gem ?! Maybe this gem stuff has to be split then to different kind of blueprints. Just brainstorming here. 3. increase the chance to find the the simplex Amulets and so on slightly ... so thats its not in the mirror range price but maybe will end up around 40-50 div ? 4. Pure Trinket Reward Rooms are always exciting.Trinkets Mods need a rework as well . There are just 2 mods atm which are exciting. There should be others , for example : Could be similar to Memories or Synthesis , like Monster drop Synthesied items or all Monster drop Harbringer Shards instead of Items, or drop only enchanted items , or drop Fossils... just some ideas. 5. There could be also some grand heist where you can find some Unique Equipments for the Heist Members maybe ? With similar mods as a Trinket gives ?! Also with chaos as Divine and so on 6. Prevent the final Reward Room from generating more than 1 of the same Item. 7. Rolling Mods on Grand Heist need to influence the Grand Heist Target Values ! its that easy -> more Rarity means more rarity of the chests generated and more quantity means more Stack Size .... pretty simple. 8. Most of the Replica Uniques need a rework as well ... to make them exciting. 9. Try to make it important again to open Basic Chests , and try to make it important that u need to manage the Alert Level. Maybe in a different way. Like for example similiar to Delirium -> more Alert Level -> means Monsters are more dangerous . You can actually think about removing the limit and just let the Player decide how far he wants to drive up the Alarm Level ?! Maybe do it like the Forest ... differnt Chests increase the rewards and difficulty of the monsters in a differnt way . Also force the Player to kill monsters , so that you can not just leave the Area without killing some monsters. There could be like a Boss (similar to Sanctum) which needs to be killed to leave the Area?! 10. Also Ultimatum and or Harvest or Memories could be some Items for the Final Rewards Room. Like currency to reroll inscribed ultimatums? I know you have the philosophy to limit those to the specific content , but that would be so exciting. 11. Not to forget there should be also a Final Reward Room only for Divination Cards. 12. Maybe dont reveal the Minimap again , maybe some other source of getting guided through the Map ? But whne you do this just remove the normal Doors or make them like in the Temple that they open automatically. Also you can think about not having a final Reward Room, but distribute the differnt Targets in different Locations, so that it is exciting to find such a reward... hmm not sure about that idea ... as i said just brainstorming. 13. I dont see a Reason why all the Chest in small reward rooms need to cost a Blueprint Reveal ?! They should just all be revealed when Wing is revealed. 14. Blueprints could drop Rare or Magic without being able to be modified.(only Revealing should be possible of course) similar to the Maps of Valdos Puzzlebox. With some exciting Mods on them ?! 15. Incresae the difficulty in general to a Point where it is important which Heist Members you take to your Heist. The Heist Members should have great and unique Abilities similar to Spectres, providing Auras, taunting enemies, using cool abilites like Ice Shot. It should be like the Heist Memebers are important and also there equipment must be important (not only Job speed). 16. And now my LAST and probably BEST IDEA . When the player chooses the Rewards the Monsters should be influenced accordingly. Means when the Player take a Divine Orb then on the way out the Monster will fire 2 Additional Projectiles or something !!! Risk / Reward Stuff !!! When i think about this i really wonder why it is not like this already since the beginning !?!!! Or when he takes a Mageblood then there are even more and more dangerous Mods !!! please do it please ! well i guess that are my ideas for now. There is sooo much potential in Heist to make it the most exciting Mechanic in the game, dont loose this chance But this stuff urgently needs a complete rework or should be removed ! Just want to remark : I DO NOT COMPLAIN ABOUT THE REWARDS AND NOT ABOUT PROFITABILITY .... I COMPLAIN ABOUT EXCITEMENT AND BORINGNESS OF SEEING ALWAYS SAME STUFF AND ABOUT NO KNOWLEDGE OR GOOD CHARACTER NEEDED TO RUN HEISTS. NO CHALLENGE. Last edited by derhealman#2745 on Jan 14, 2024, 7:43:24 AM
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I think the only thing that needs to change is that we need some curio case RNG restrictions. No multiple copies of the same unique, no 4 garbage rares. Give us some variety so that we can pick something that's not shit. Even if it's just 12 regret orbs, because that's still better than a 1c rare or a 2c unique.
Last edited by Miathan51#5605 on Jan 14, 2024, 7:17:45 AM
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then u didnt play enough and you are not thinking far enoug. it seems your Brain is limited to profit ?! What about all my other very exciting ideas i suggested?
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I don't really see an issue with not killing stuff in blueprints or contracts, they literally initially designed the content to be that way at first.
Now you need to disable or roll gear to not have ur people be interrupted in opening doors\chest in order to get the rewards, not that big of a deal. I think if anything should be changed, make it so the same reward can't roll twice in a specific wing. Overall, its probably hit or miss, but I feel like gems were more rewarding then the new heist where you run at the end and leave if its under whatever value target you set. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Yep yep. Afaik you can't have the same common twice in a magic draft booster, so the Heist reward room obv needs rework, since it's kind of the same gamba ;P
Give everybody a good reason to go after those chase items in Heist and change it plz GGG it#s also very dull from a lore kind of perspective. A unique item several times in one instance just looks cheesy and bad not crispy and flavorfull... Last edited by Strickl3r#3809 on Jan 14, 2024, 8:09:36 AM
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Agreed finding 2 of the same crappy unique feels pretty bad.
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Last edited by derhealman#2745 on Jan 14, 2024, 11:58:50 AM
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