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SilentSymphony wrote:
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Chickenwink wrote:
I really dont see the issue. Especially if you are able to fit in convocation, then it really isnt an issue at all.
If you are going out of your way to choose maps with many doors then try not doing that? Pretty much noone favors those types of maps in the game because of this issue, its not spectre/minion specific what you are describing.
Doors are something that most builds that arent projectile based have to deal with.
Lets examine this.. Its not an issue because:
-nobody plays these maps(rolls eyes)
-its not a spectre issue(these are raised spectres)
wut?
It is a general issue that would have easily been found had anyone at GGG tested them past the very niche meta-zoo builds which of course almost nobody is going to notice that is not a dedicated spectre player who has to carefully manage where their monsters are and how they are navigating through levels to effectively clear in a variety of settings and these are melee-minions that are getting stuck not ranged minions.
We don't have to agree but our builds are also very differient, I am on a pure spectre dps build managing a specific set of minions and you are not, Of course you're going to have a very differient experience especially with from what i can see only one oversized minion, Your warlord leap slams, the judgemental spirit is flying and your spirit of fortune might as well have noclip in addition to telporting so.. your hydra has nothing to be stuck on.
You are choosing to play a map/style that your build and anyone who isnt projectile based will be annoyed with. This is a completely self-inflicted problem.
I dont even want to play these maps and I have SRS available to me.
Rolling your eyes at a map choice of indoor maze/doors and saying its just a spectre issue and not the map... thats just wow to me. There's a reason people DONT DO these maps outside of their bonus objectives.
We both have to do the exact same things in this situation for our spectres though, only I have to RNG it with meat shield and dash and you have convocation and offensive spectres that will actually move towards the mobs.
You see the issue here?
I would also like to know which spectres you are running that are doing this. Like your convocation spam alone should be completely making this a non-issue.
Mash the clean
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Posted byMashgesture#2912on Jan 21, 2024, 3:24:57 PM
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Chickenwink wrote:
You are choosing to play a map/style that your build and anyone who isnt projectile based will be annoyed with. This is a completely self-inflicted problem.
I dont even want to play these maps and I have SRS available to me.
Rolling your eyes at a map choice of indoor maze/doors and saying its just a spectre issue and not the map... thats just wow to me. There's a reason people DONT DO these maps outside of their bonus objectives.
We both have to do the exact same things in this situation for our spectres though, only I have to RNG it with meat shield and dash and you have convocation and offensive spectres that will actually move towards the mobs.
You see the issue here?
I would also like to know which spectres you are running that are doing this. Like your convocation spam alone should be completely making this a non-issue.
Rolling my eyes at the statement that it doesn't matter because nobody plays those maps.
Innocence forgives you
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SilentSymphony wrote:
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Chickenwink wrote:
You are choosing to play a map/style that your build and anyone who isnt projectile based will be annoyed with. This is a completely self-inflicted problem.
I dont even want to play these maps and I have SRS available to me.
Rolling your eyes at a map choice of indoor maze/doors and saying its just a spectre issue and not the map... thats just wow to me. There's a reason people DONT DO these maps outside of their bonus objectives.
We both have to do the exact same things in this situation for our spectres though, only I have to RNG it with meat shield and dash and you have convocation and offensive spectres that will actually move towards the mobs.
You see the issue here?
I would also like to know which spectres you are running that are doing this. Like your convocation spam alone should be completely making this a non-issue.
Rolling my eyes at the statement that it doesn't matter because nobody plays those maps.
Thats reductive and not what I said. I said this is an issue that you are creating yourself because your build, and many others, are weak against. Your choosing a map that sticks your minions behind a wall.
You can, and are, remedying this with convocation but I guess you go through so many doors in a fraction of a second and ... your minions dont ever screen teleport on you... yea this is not happening. I cant even make up what you are trying to say is happening with them.
Door maps are avoided, its the map not the "spectres being too big" being the issue here.
Again,
feel free to post which spectres you are running as well. I would like to see what the ones are that are having such an issue are.
Mash the clean Last edited by Mashgesture#2912 on Jan 21, 2024, 4:01:53 PM
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Posted byMashgesture#2912on Jan 21, 2024, 3:47:55 PM
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Chickenwink wrote:
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SilentSymphony wrote:
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Chickenwink wrote:
You are choosing to play a map/style that your build and anyone who isnt projectile based will be annoyed with. This is a completely self-inflicted problem.
I dont even want to play these maps and I have SRS available to me.
Rolling your eyes at a map choice of indoor maze/doors and saying its just a spectre issue and not the map... thats just wow to me. There's a reason people DONT DO these maps outside of their bonus objectives.
We both have to do the exact same things in this situation for our spectres though, only I have to RNG it with meat shield and dash and you have convocation and offensive spectres that will actually move towards the mobs.
You see the issue here?
I would also like to know which spectres you are running that are doing this. Like your convocation spam alone should be completely making this a non-issue.
Rolling my eyes at the statement that it doesn't matter because nobody plays those maps.
Thats reductive and not what I said. I said this is an issue that you are creating yourself because your build, and many others, are weak against.
Door maps are avoided, its the map not the "spectres being too big" being the issue here.
Again,
feel free to post which spectres you are running as well. I would like to see what the ones are that are having
True you said noone favours them generally but i don't really see the difference as it does not make it a non-issue, there's other reasons their size is a problem.
Innocence forgives you Last edited by SilentSymphony#3358 on Jan 21, 2024, 3:56:51 PM
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