Please remove accuracy as a factor for melee

This will fix melee, even though it will reduce build variety in that everyone will go for crit. with this change we may not even need the totem buffs added to melee damage to balance it.
Last bumped on Jan 10, 2024, 4:34:20 PM
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No and it's still in poe 2 lol
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Should be said tho that in PoE2 you'll need less accuracy the closer you are to the enemy
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RealRoodvlees wrote:
This will fix melee, even though it will reduce build variety in that everyone will go for crit. with this change we may not even need the totem buffs added to melee damage to balance it.


Sorry but this post makes like 0 sense. You can get 9x% accuracy with level 20 precision and whatever you get from melee passives you ended up taking. Some flat acc on gear/tree and you have 100%. The investment required is laughably low. Crit is pretty much mandatory already and precision provides crit on top off acc so even if acc was removed, crit and precision would be just as common/mandatory as they are now. Aside from Boneshatter and dot builds (which are bad aside from poison) you have to use crit. Hit based builds using resolute technique and other stuff like that are memes at best.
Melee does have some problems. Accuracy isn't one of them and is easily solved.
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Phrazz wrote:
Melee does have some problems. Accuracy isn't one of them and is easily solved.


Is it?

Pretty sure its easier to get accuracy on a bow build then it is on a melee build.


OP is right, accuracy shouldn't be a factor for melee. At least not anywhere near a factor. They already need to solve so many issues compared to the ranged offscreen meta.



https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I don't think accuracy being removed fixes melee, but it is something that might need some % scaling adjustments.

If you think resolute technique builds are a meme, try playing warcry slams on hc with crit. It takes too many points to get accuracy, crit, and defense. Fortify being baseline on every melee hit would be a better solution instead of having to give up a support gem or 5 skill points to get it.

Doubling the chances of rolling overlord would help a bit as well i suppose. At least for maces/sceptres.

Melees biggest issue can be recognized if you look at the uber maven fight just as a local scenario. Try doing that fight without getting the negation debuff on melee on a build that doesn't have 100m dps.

Uptime and having to dodge is the issues. Melee has to do at least 4x the damage of a ranged build to feel even halfway decent.
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Lonnie455Rich wrote:


If you think resolute technique builds are a meme, try playing warcry slams on hc with crit. It takes too many points to get accuracy, crit, and defense. Fortify being baseline on every melee hit would be a better solution instead of having to give up a support gem or 5 skill points to get it.



I don't give a damn about HC and neither does GGG so the point is mood.

It's an optional mode you decided to pick knowing fully well how painful it is and how nonexistant build variety is there. You can go and make an argument for GGG to start balancing the optional modes but we all know it's not happening and if they did i honestly prefered they looked at SSF rather than HC.
Now you're just being narrow minded. The point is, you have to invest too many points in melee builds baseline.

Hardcore isnt meant to be painful fundamentally. Its meant to be played deathless. You're confusing it with ruthless. The problem is, you have to invest into warcries and accuracy if you want to go crit on a melee, casters just go damage/defense.

Also, melee characters have too many buttons with totems. Then on top of that, with warcries and totems you still cant match the scaling of + gem levels of spells. And the spell builds just have 1-2 buttons.
I am just being realistic and i guess also a little lazy. The game isn't balanced around HC so arguing about balancing issues that you have in HC is a waste of time. Ruthless is likely more balanced in a way then HC because GGG actually cares about that mode.

As for the general arguments regarding uber Maven and warcry builds, i don't have those experiences. I am farming uber maven just fine with way less than 100 mio dps and i have a war cry slam build with arguably enough defence for HC that doesn't have any issues with accuracy or damage. Doesn't even use totems.
Last edited by Baharoth15#0429 on Jan 10, 2024, 8:51:13 AM

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