Do not let the wildwood become core.
Keep the new classes and make them easier to obtain but please for the love of god don't make this go core.
Maps are simply not worth running if you don't stack up thousands of wisps. I'm finding myself skipping at least 50% of my maps if I don't get a good wisp trail or get a decent amount of wisps. All other league mechanics are pointless compared to running juiced maps with wisps. You either need to buff other content to bring it in line with the league mechanic or scrap this system all together. Last bumped on Mar 2, 2024, 8:03:47 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
I have a weird, yet similar experience with the Wildwood. Any kind of juice is okay, but you absolutely must commit 100% to running a mapping strategy and minmax it. Eldritch altars, Growing Hordes, map device craft that crams the most monsters into the map, sextant mods which add more monster packs. If you ignore any of this, your loot is terrible.
I play a build that is terrible for clearing maps quickly, so this whole process just leads to sheer tedium. I've resorted instead to just farming strongboxes and rolling Maven's Destructive Play keystone to get as many special maps as I can. I find I get a lot more value out of my maps if I focus instead on finding conqueror and synth maps than chasing after 1-3 altars which drop a small handful of bubblegum currency at best. Honestly there's no chance in hell anything of Affliction is going core. All of the Wildwood classes are powercreep, with Huntress being the most egregious. The best we can hope for is that the rucksack and maybe the rare/unique radar passives to go core since those are more QoL than anything. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jan 5, 2024, 12:08:59 PM
|
![]() |
My experience so far with the juiced up maps are either:
1- the monsters are just a lot tankier and take ages to die, and sometimes drop some nice currency 2- the monsters are waaay too strong and i get one shoted i wanted to engage with the wildwoods to find the bosses and NPC's, but i didn't want to juice up my maps, so i decided to just run the map normally then go back to the start to engage with the wildwoods VISITE MEU DEVIANTART: http://nanicow.deviantart.com/
|
![]() |
This mechanic is very top-heavy.
If you run alch and go maps, boss rush, essence farm, heist contract farm or any other such strategy you just ignore the viridian wispwood completely because there is no use in running it. Your map loot yield is extremely low anyway and applying a multiplier to a low base value still produces a low final outcome. But if your map loot yield is high by default (lots of rare monsters, winged scarabs, high quant on map, atlas tree with wandering path, quant and rarity on your gear) then this mechanic becomes single most broken and overpowered thing to ever exist in this game. If you get that 7-10k wisp run in such a map it drops so many items that it crashes your game if you accidentally press <alt>, trying to link that mageblood drop in g3. Enjoy it while it lasts. Next league will be back to sad reality where a sextant and winged scarab isn't even reimbursed if you're not Empyerean with his corporation. |
![]() |
" That's bullshit. My last alch and go map (with vaal orb) buffed up by wisps ![]() |
![]() |
Definately make it go core literaly best league of the game
|
![]() |
Actually seeing a chaos drop every map or 2 on standard had me excited. That graphic is just wrong. I can see why I can't afford anything lol.
|
![]() |
I wish I had paid attention more to how much of my money this league, came from non-map juicing, i.e. selling eldritch-crafted temple bases and assorted delve oddities were actually pretty solid returns, heist..... poor heist, not that. I think focusing other modes *very* selectively was still profitable, but yeah, went mf halfway through the league and focused on wildwood juiced maps mainly to build something I wanted to try all league and it was crazy. Like blight, I got into that and dropped way more loot from the in-map blights than running blight ravaged maps with heavy anoints, really nothing was even close to doing wildwood juiced maps with an mf build. I wasn't exploiting anything too heavily, didn't group really at all, minus a few runs with a friend, I didn't quit maps very often unless it was really low juice, like less than 3k, but it was still miles apart.
I think the big flip-side of it was inflation got insane, I just got around to paying for a serviceable mana-stacker that I've been farming for a month for, one of the forbidden jewels was 550 Div and was about 100 div or less a month and a half ago, spent over a mirror on top of that and still can't afford some of the remaining fancy bits and probably won't be able to before the league is over. Even some of the more average abyss gems I was looking at for it were 100 Div. Besides high-tier uniques, which became way easier to get, some of the prices for stuff have been a complete laugh. It could be just the trajectory of builds I made, but it felt like as the league went on, it became harder and harder to put one together, like the bar for prices kept going up almost faster than I could reach. I hope they split the difference honestly, wildwood showcased how absurdly bad the drops are without it imo, it was probably too good, but I hope they bring some of the other modes up, I'm so tired of chasing abysses around maps and really wanted to rely more on other modes and feel more rewarded by them. Honorable mention was bossing, which seemed to weather the insanity pretty well. Last edited by morganbritches#2970 on Mar 1, 2024, 8:33:36 PM
|
![]() |
"Please no. The classes are the worst part. I love new layers of skilltree development, and I would love to see this concept of additional types of ascendancy further explored in future. But classes should be specialisations. "Here's three charm slots so you can add whatever powers you want and change them whenever you want" is generalisation instead; it's the opposite of character development. Last edited by GusTheCrocodile#5954 on Mar 1, 2024, 9:02:34 PM
|
![]() |
"Personally felt like itemizing the charms and making them unmodifiable was not such a good idea either. |
![]() |