Summon Skeletons of Archers - Better than before but they still needs work
So now that Skeleton archers are an actual gem they feel much better to use.
Unfortunately there are still a number of issues. They still wander into mid range (frost blade range i'd estimate) before firing at enemies. I think this is better than before though as previously they would wander instead of firing at enemies in general on occasion. This makes attempting to use Momentum on them for example a terrible. Skele mages easily fire from long range, and the damage isn't exactly superior to mages in that regard so there isn't really a reason this behaviour should persist. It would be another thing if they had greater damage or even quick movement speed to close the distance. I am unsure if its just the animation, but they feel like they attack slower than skele mages cast spells, which isn't great. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last edited by Raghin#2415 on Dec 29, 2023, 11:53:45 PM Last bumped on Dec 29, 2023, 11:52:59 PM
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