a great league failing because of things that have already failed, ultimatum and AN.
I love PoE, it's one of my favorite games but I always divide it into before Ultimatum and after Ultimatum. This was a horrible league, 80% of my friends list left the game forever after it and it was clear that after the ultimatum:
-The game would be just powercreep and every day more like D3 where every build needs 25 super specific items to do the minimum. -Tencent has taken over and is focusing on whales who spend on items and can play 20h/7d. Well everyone knows that ultimatum was a huge failure and left no regrets, so why bring it back and WORSE stealing part of another league, the result is simple NOBODY makes ultimatum and metamorph items skyrocketed in price. As for AN, how long will they insist on this error? At least get them out of the old leagues. Last bumped on Dec 27, 2023, 7:24:05 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
You know that Tencent "took over" years before Ultimatum? The deal was in May 2018. So 3 years before Ultimatum league.
|
![]() |
Yes, they also said that they would not interfere in the studies, but little by little they always take control.
|
![]() |
This league is good on a paper. From balance point of view it's horrible. From technical point of view this league shouldn't be released at all. Mass problem with critical error with dropping to main menu with "Fail to load instance" error occurs more than 2 weeks, almost since launch. And what? Nobody cares. Dozens of tickets without any respond like "we are looking into it". Issues with freezes because of shaders is happening several leagues in a row. Nobody cares, because people keep buying cosmetics and hope that anything going to change
|
![]() |
'' League is failling ''
* Look steamdb which isn't even all the number Yea thats what I thought. Why am I still here Last edited by Warvald#4362 on Dec 25, 2023, 5:58:35 PM
|
![]() |
i want to agree with the sentiment of things sometimes going bad from predictable and often repeated mistakes. Ones that they should know by now are mistakes. But damn the OP makes it hard to want to agree with them. Drop the goofy tencent tin foil and the pretend 80% of my pretend or not (sounds pretend to me either way) friends list, ad populum argument. For starters GGG has exibited all of the traits we see, and the implied critisism from day 1; so no need for tencent to explain anything. And you don't need an anecdotal group of friends to state the basic reasons which are often repeated and have been points of critisim from literally closed beta.
Two of the worst aspects of POE an otherwise really crazilly well made game are the failed idea that "confluence of bullshit" makes good challenging content. And the exact same confluence of bullshit makes for fair, well signaled "time to live" and "time to kill" in game design terms. Too much TTK (Hit Point sponges in gamer terminology AKA "AN mobs" or the obvious equivelent which we have right now, by any other name AN) is actually just as bad as too little TTK (cookie clicker gameplay). Its not an easy target to hit. And often they might hit the target for some 20million DPS meta build but 99% of the players feel like every rare is an Uber. Too much TTL (never feeling threatened) is just as bad as too little (falling over quicker than reasonable human reaction times to threats that happen quicker than reasonable human visual processing times). This ones worse in my view. I can choose to limit my juicing, but no matter how tanky i build confluence of bullshit still makes every build just instantly fall over at some point. Even the worst game designer can make a game that kills you unfairly. Its incredibly easy to kill players. You can just hit them with more damage than they can possibly have HP for and faster than they can possibly do anything about. Sadly this describes POE even though i don't think GGG are bad at this, I just think they have blinders on about this subject. Or possibly they are unaware of the principle of TTL. They've publicly expressed the idea that its okay to randomly have a gameover screen appear. So its pretty clear they're just mistaken and stuborn or are making virtue of necessity. TTK on the other hand they've talked about being "too short" so clearly this concept is part of their design process unlike TTL. The issue here is that they seem to not understand or are unwilling to believe that TTK that's too long is just as bad for the games (intended) design parameters as "cookie clicker" TTK is. I say intended because we can see POE2 and have heard them speak many times about wanting to make the combat more engaging. Obviously the clear speed zoomers love POE's cookie clicker "flow state" but also obviously that was an emergent meta of play and not the design intention of POE. The fundamental problem here is something called "bounding" which is designing your game so that "dynamics" don't get totally out of control. In this regard POE is kinda like a bad recording of a kick ass live heavy metal show... the dynamics frequently ruin the sound, there's massive peaking and muddy parts, overly quiet parts where the subtle bits are lost in the crowd noise. The dynamics destroy the intent of the bands music. Yeah we want the guitars to be distorted, but not the actual RECORDING itself. POE is a lot like that. It needs to control its dynamics better. its needs less "clipping" and distorted overdriven mics (spike damage AKA confluence of bullshit) It needs to have the gain turned down a little and a nice audio compressor to keep the dynamics in range. I think the audio compression analogy perfectly sums up my issues with POE. I love the fucking band... but GD I would love to listen to a show without speaker blow out. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
![]() |
i am convinced that anytime anyone brings up tencent having a hand with poe's direction, they are just wrong.
in fact i would theorize, the extra money from tencent actually allowed GGG to push POE into the directions that they wanted. a lot of the "older players" do not like how POE has become. i would say the bulk of power creep flooded in after maven. maven = 2021 poe2 first announcement = 2019 tencent = 2018 before tencent, the hardest encounter was red tier elder? GGG has always been very careful with it's player base. Now they have cash they're much more reckless. Their company has a steady cash flow and they identified that players will play the game regardless of whatever they do. made poe 2 separate? the whiners are the minority make changes that are bad for standard? who plays standard? in fact on reddit i tend to see a lot of people shitting on standard players "thats what you get for playing standard". why are they so reckless? because they have money. in fact i would argue, they would have been less reckless if they had to answer to tencent. the fact is, they're in a comfortable position now. i have 1001 things i hate about POE as is. i made many posts "quitting poe". guess what i was busy playing yesterday? POE [Removed by Support]
|
![]() |
Well, I think we missed the point a little. Maybe my barrier with the English language (which is not my native language) got in the way a little.
I love PoE, it's a game that excites me, but I feel frustrated at seeing it repeat mistakes that we've all seen before. We ALL played ultimatum, we all know how miserable the league experience was and the amount of technical problems it had, the ONLY ones who liked ultimatum were the streamers and sploiters who abused the bug that made their mobs drop items almost infinitely. Sanctum is the same thing, resolve is not a good mechanic for a slasher and they are pushing these things and taking away mechanics that the public liked or that were classics of the game. The AN are what the guy above said, they are a stack of mods in the hope of creating something challenging but in the end it just leaves you with a mob with trillions of EHP, it doesn't kill you and it takes you 10 minutes to kill it- it sucks ALL the fun out of the game, and seeing this I REALLY fear for PoE 2, I fear that they are planning a hybrid of souls with ARPG and forgetting that here we play CLICKING the mouse pointer to walk. I sincerely hope that the game improves because it has a lot of good things and a lot to give. |
![]() |
" Get outta here with your smart talkin! |
![]() |