Bodyswap auto-targeting malfunctions

Bodyswap targets nearby enemies and corpses automatically when no target is chosen (i.e. the mouse is not hovering over a particular target).

The expected behavior is that nearby enemies are chosen automatically as the target like Flickerstrike, with the exception that nearby corpses are also allowed (and preferred) targets.

The observed behavior is that Bodyswap will often choose invalid targets or fail to choose a target at all.
Specifically:

1) Invulnerable enemies will be targeted
-Enemies that have an invulnerable spawning animation (e.g. zombies crawling out of the ground)
-Conditionally invulnerable enemies (e.g. unreleased essence monsters)

2) Non-damageable entities will be targeted
-The orbs in Eater of Worlds arena that apply drowning will be targeted, warping you directly on-top of them. This is sub-optimal.
-Some homing-missile type enemy projectiles will be targeted.
-Various decorative environment animals. In the wildwood, after defeating king-of-the-mists at the ritual altar, several animals spawn (deer, etc). Bodyswap will attempt to explode these creatures. Other NPCs, like firefox-yeena, will not be targeted.

3) ?Unreachable? enemies will be targeted
-Enemies that are visible and in range but seemingly the warp vector to them is obstructed by terrain ornaments. In this scenario Bodyswap will cast, but the teleport will not occur
-Video example of this: https://youtu.be/UDeOyV8w-Wg

These malfunctions prevent Bodyswap from enjoying the quintessential POE mayhem of teleport abilities like Flickerstrike.

If I had to hazard a guess I would say these issues stem from how Bodyswap filters valid targets to allow for both enemies and corpses. The corpse filter presumably has some overlap with these other examples.
Last bumped on Jan 26, 2024, 10:10:45 AM
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bump.

very solid writeup.

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