Lag and hitching (performance issues) leading to crashing
i have had a pretty smooth league so far, i do not use MTX until i reach maps usually, and my PC is on the higher end of things; today i ran a map and encountered a crash i do not encounter usually, and sounds like some of the crashes others seem to be having recently
Details on problems you're experiencing, and if it's occurring when certain skills are being used. Map: Racecourse League: Affliction Character: DazedandTazed Skill: Crackling Lance Event: part 2 of the map, expedition encounter, once i had detonated and started the event, my F1 reported a very high white marker and it froze, on that frame. blood from the Beastmaster body armor effect ( blood burst on kill) floated in the air above the fight and forced a crash. a second attempt on the map and the hitching (stopping on a frame) continued until Ii removed the cosmetic, allowing me to finish the expedition event fully. clearing the map afterwards caused no issues. Expectation: some effects overlapping in memory, causing incorrect calls and requiring it to be sorted out before the next frame.... good luck if that's the cause >> Computer specs: CPU, GPU, RAM. CPU: i7-9700k @ 3.60 GHz GPU: Geforce GTX 1080ti 19GB GPU memory RAM: 16GB 2133MHz, 10.7 in use M.2 drive SSD Game Settings: Renderer, Triple Buffering, Multithreading, etc. And if changing any of these helps. Renderer: Vulkan Trip Buff: Enabled Multithreading: Enabled Textrure: Med, 4x Anisotropic VSync: fast Dynamic culling/res: Enabled Videos or screenshots of your client when it's happening, with performance graphs on (F1 in-game). i wish i had shadow on, sorry Last bumped on Dec 18, 2023, 2:31:13 AM
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