Viper Strike of the Mamba poison application

How exactly "Cannot inflict Poison on Poisoned Enemies" works? I'm trying to balance attack speed and poison duration to maintain near 100% ailment time (fooling around single poison instance), and having, f.e. attack time at 0.31 and poison duration at 0.29, in theory I should inflict poison with each attack, but on practice only every other is doing so. It looks like this check is executed at skill usage, not at the point of actual hit and ailment application. Same behavior can be noticed with Plague Bearer - in UI incubated value updated when I press skill button, not when I hit an enemy...
Very confusing. And forcing to have poison duration to be nearly twice as long as attack time, which is a bit harder with Sadism support.
Or am I wrong at some point?
Last bumped on Dec 18, 2023, 9:58:42 AM
It might come down to tick rate.

Things in this game happen in 'ticks', every 0.033 seconds or 33 milliseconds, and even if two things can happen 30ms apart in real-time, if they land in the same tick they happen at the same time according to the game.

Try reducing your attack speed, or increasing your poison duration, just a little bit more, and see if that helps. As to the time of calculation, I don't know anything about that unfortunately.
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PurpleChakra wrote:
It might come down to tick rate.

Things in this game happen in 'ticks', every 0.033 seconds or 33 milliseconds...


Thx for an idea, checked it, but still got same strange behaviour. For now with poison = 0.25 and attack time = 0.41 (tried to slow down attacks as easier way) and it still don't inflict poison with every hit...

Btw, tried to change lockstep/predicted modes - didn't help.

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