Ethereal Knives projectiles not returning

After update they are still not returning
Last bumped on Dec 16, 2023, 9:36:32 PM
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To clarify the projectiles return with the transfigured variant: Ethereal Blades of Lingering but no other variant.
Last edited by SpudzInHell#5302 on Dec 14, 2023, 4:59:21 AM
You guys know that EK is a "dissipaiting projectile" spell?

The projectile has a "lifetime", and if it runs out of it, it dissapears. So ofcourse they only return, if they are hitting terreain, or an enemy(that they dont pierce) and still have "lifetime" left. And they only return with their remaining "lifetime". I just tested EK myself, there is no bug, it just works as intended.

Cant test it with EK variants, but normal EK works Bugfree.

This is btw also true for Freezing pulse. Becasue that one also has a dissipaiting projectile.
IGN: Toxic_Artillery

Obey the Orb:
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"
IsodorRodosi wrote:
You guys know that EK is a "dissipaiting projectile" spell?

The projectile has a "lifetime", and if it runs out of it, it dissapears. So ofcourse they only return, if they are hitting terreain, or an enemy(that they dont pierce) and still have "lifetime" left. And they only return with their remaining "lifetime". I just tested EK myself, there is no bug, it just works as intended.

Cant test it with EK variants, but normal EK works Bugfree.

This is btw also true for Freezing pulse. Becasue that one also has a dissipaiting projectile.


This is not how it worked before 3.23 and it's also not how it should work. It is clearly bugged.

Also on the gem description of freezing pulse it states that the projectile will "dissipate" which is not in the description of ethereal knivers.
Last edited by dele2k#6187 on Dec 14, 2023, 5:04:59 AM
"
dele2k wrote:
"
IsodorRodosi wrote:
You guys know that EK is a "dissipaiting projectile" spell?

The projectile has a "lifetime", and if it runs out of it, it dissapears. So ofcourse they only return, if they are hitting terreain, or an enemy(that they dont pierce) and still have "lifetime" left. And they only return with their remaining "lifetime". I just tested EK myself, there is no bug, it just works as intended.

Cant test it with EK variants, but normal EK works Bugfree.

This is btw also true for Freezing pulse. Becasue that one also has a dissipaiting projectile.


This is not how it worked before 3.23 and it's also not how it should work. It is clearly bugged.

Also on the gem description of freezing pulse it states that the projectile will "dissipate" which is not in the description of ethereal knivers.



I dont have the time to argue with the same people in two threads at the same time, so here, i just copy it for you out of the big thread about this nonexistend issue that is just above yours:

Spoiler
EK always worked like this (this is, why projectile speed increases its range)

You maybe did not noticed it before, becasue prior to this patch, EK recived projectiles speed via level up, and via quality. They scrached both of that, heavily nerving EK.

Patch notes:
Spoiler
It also no longer has 0-19% increased Projectile Speed, a base duration of 6.00 seconds, or the Duration tag.
Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.



Here, text out of the community wiki:
Spoiler
Projectile speed: The projectiles move at an average speed of close to 120 units/s for roughly 0.25 seconds, putting their effective range at somewhere around 30ish units. Then inherently have a variation of +/−40% base speed, but the average will be around 30. Modifiers to projectile speed will increase the average distance that Ethereal Knives projectiles travel before they fade, effectively increasing the maximum range of the spell.


Thats a dissipaiting projectile.


ill not reply here further, go to the other thread that already has 10 pages.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
"
IsodorRodosi wrote:
"
dele2k wrote:
"
IsodorRodosi wrote:
You guys know that EK is a "dissipaiting projectile" spell?

The projectile has a "lifetime", and if it runs out of it, it dissapears. So ofcourse they only return, if they are hitting terreain, or an enemy(that they dont pierce) and still have "lifetime" left. And they only return with their remaining "lifetime". I just tested EK myself, there is no bug, it just works as intended.

Cant test it with EK variants, but normal EK works Bugfree.

This is btw also true for Freezing pulse. Becasue that one also has a dissipaiting projectile.


This is not how it worked before 3.23 and it's also not how it should work. It is clearly bugged.

Also on the gem description of freezing pulse it states that the projectile will "dissipate" which is not in the description of ethereal knivers.



I dont have the time to argue with the same people in two threads at the same time, so here, i just copy it for you out of the big thread about this nonexistend issue that is just above yours:

Spoiler
EK always worked like this (this is, why projectile speed increases its range)

You maybe did not noticed it before, becasue prior to this patch, EK recived projectiles speed via level up, and via quality. They scrached both of that, heavily nerving EK.

Patch notes:
Spoiler
It also no longer has 0-19% increased Projectile Speed, a base duration of 6.00 seconds, or the Duration tag.
Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.



Here, text out of the community wiki:
Spoiler
Projectile speed: The projectiles move at an average speed of close to 120 units/s for roughly 0.25 seconds, putting their effective range at somewhere around 30ish units. Then inherently have a variation of +/−40% base speed, but the average will be around 30. Modifiers to projectile speed will increase the average distance that Ethereal Knives projectiles travel before they fade, effectively increasing the maximum range of the spell.


Thats a dissipaiting projectile.


ill not reply here further, go to the other thread that already has 10 pages.


please avoid talking about something you know nothing about, thanks
"
lolwhat wrote:


please avoid talking about something you know nothing about, thanks


Please avoid opening a thread about an issue that already has a 10 page long thread on the frontpage. Learn to use the search function. Thanks.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
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