Make tinctures lockable.

Make tinctures lockable, I just smack all the flasck at the time and don't want to reuse it every time not saying that I can totally forget that it's unused.
Last bumped on Dec 12, 2023, 12:53:10 PM
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Lockable would be nice but I just map the flask slot to a keybind like shift+4. Works for me.
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Kumppi wrote:
Lockable would be nice but I just map the flask slot to a keybind like shift+4. Works for me.

Nice, thanks. (But lockability would still be nice)
Changing the key bind is annoying when you change to a character that doesn't use a tincture.
The question is why is there even the need to activate it... is there a kind of tincture that you don't want to be active all the time?
just make them active when equiped
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qwertz666 wrote:
Changing the key bind is annoying when you change to a character that doesn't use a tincture.
The question is why is there even the need to activate it... is there a kind of tincture that you don't want to be active all the time?
just make them active when equiped


Part of the release video is using MULTIPLE tinctures and switching them depending on the encounter. So yes...there is a reason to deactivate tinctures. It was part of their design. Also you can only have 1 active at a time, yet multiple can be equipped. So, by design again, you can't have them automatically activate upon equip.

However; this thought process is antithetical to PoE and shows another ignorant moment from the developers. No one is going to be using TWO tinctures on their belt, reducing their flasks to only 3, just so they can switch it a split second quicker for bosses. I am SURE people would rather switch tincture manually and still run 4 flasks, especially if bossing REQUIRES a tincture it also likely requires a gem swap.
Last edited by jsuslak313#7615 on Dec 12, 2023, 12:56:59 PM

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