New Lacerate skill gem being locked to one handed weapons is just insulting

"
alhazred70 wrote:
"
ExiledSarin wrote:
I think it MIGHT work. Depending on charm. Use high pDPS axe and Jack in offhand, Sadism support, grab Rupture via charm and lean heavily into attack speed. You might end up with something like 1s bleeding, but enough attack speed to actually maintain full CD stack.


And congratulations now you've made a hit build with extra steps.


Kinda. It'll scale differently, and tap into huge damage modifier of this lacerate variant. Oh, on the high end, it won't reach the damage of bozo, but it could be a fun character with better scaling around low-mid investment.
"
ExiledSarin wrote:
it won't reach the damage of bozo, but it could be a fun character with better scaling around low-mid investment.


And therein lays one of the problems... The singular modern and interestingly designed melee skill of something like the last 3 or 4 years...

Its not that Bonezone is even OP (its beaten by Detonate Dead literally every SSFHC boss race). Its got great clear and bad single. Its that its the only modern melee skill that does something intriguing or interesting. Honestly Lightning Strike is probably better, and Molten Strike is competitive (the other two non modern Melee skills that more than a handful of people will play).

Ben's got several clips detailing the issues with Melee in POE. I know because I clip them whenever he's on the subject. GGG just needs to hire someone like Him or Quin... Someone with a passion and expertise (experience) for the subject if not the playstyle.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 7, 2023, 5:48:12 PM
Boneshatter has BONKERS flat added phys AND high % effectiveness AND built in clear AND more damage per trauma

Heavy Strike, supposedly THE single target skill deals 30% LESS damage than REGULAR Boneshatter with 20 trauma stacks (sustainable on any reasonable build)

once you go for Divergent and dedicated build that difference goes way above 300%

Heavy Strike has no theoretical way of matching that, EVER. there is simply not enough scaling vectors

Boneshatter deals enough damage. if every melee skill had similar output with low and mid investment - noone would complain about melee.
Lacerate gets off a bit easier because while classified as melee, it's not a strike skill. Mechanically, it's more like ground targeted spell.

I just wish it had, in all variants, increased effect of stances. One of my first chars in PoE was Lacerate Glad, and back then you could get bugger difference between stances, which synergized well with Arena Challenger. In sand stance, it could reach the top of the screen...good times. I wish we could utilize stances better to actually alter the skill behavior based on situation.
"
sidtherat wrote:
Boneshatter has BONKERS flat added phys AND high % effectiveness AND built in clear AND more damage per trauma

Heavy Strike, supposedly THE single target skill deals 30% LESS damage than REGULAR Boneshatter with 20 trauma stacks (sustainable on any reasonable build)

once you go for Divergent and dedicated build that difference goes way above 300%

Heavy Strike has no theoretical way of matching that, EVER. there is simply not enough scaling vectors

Boneshatter deals enough damage. if every melee skill had similar output with low and mid investment - noone would complain about melee.


This is literally Ben's take as well:
https://clips.twitch.tv/QuaintSlickTortoiseOhMyDog-wyBsaINKgaJpWcIX
https://clips.twitch.tv/SullenNiceLemurBudBlast-QFxASbq0fCSrh0OS

but to be real we would still complain though because even when melee is comparable to spells (Bonezone, MS, LS) its still usually worse, and usually significantly more dangerous.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Dec 7, 2023, 7:16:52 PM
"
TemjinGold wrote:
"
exsea wrote:
if i was using lacerate 2hander and my gem got transfigured to the 1 hand version.

that is a QUIT MOMENT.



You do realize you get to reject the transfigured option if you don't want it right? When you choose to transfigure, you aren't forced to keep one of the new options.


thats correct, but whats the point of transfigured gems then?

whats the point of running lab?

we dont know all the trans gems yet but imho trans gems are very different from alt quality gems.

path of progression:

old style
- get base gems, try farming alt gems, cant get? no problem, still fun and game play doesnt change. getting alt gems make you "more powerful". playstyle consistent thru out.

new style
- get base gems, try farming trans gems to get the one you want. can't get? too bad, keep farming. if you enjoy the trans gem version more then too bad, just keep farming. playstyle inconsistent as you're not "playing the skill you want to" and you're technically playing a starter build until you actually get the trans gem.

alt new style
- get base gems, realize that you prefer the base gems over trans gems. never touch lab again.
[Removed by Support]
"
TemjinGold wrote:
What? If you think that variant is shitty... maybe don't make a build out of it? If you want to make a build out of it and level from the base gem, do it with 1H weapons from the get go? How hard is that?


whooooosh moment. There is literally no reason to lock it to one handed. If two handed weapons can use the transfigured option, bleed is STILL the absolutely worst scaling archetype in the game. You can get ele shield charge ignite to more DPS than bleed build with similar high end investment.

If you poured 10 mirrors of currency into a bleed build (which one poor glad does every league), you still don't hit 7 mil DPS on one handed, which means you wouldn't hit even 12 million DPS 2 handed. That means, that even if this ew transfigured gem TRIPLED your damage, bleed still can't hit dot cap with 10 mirrors invested. Maybe if you made a 2k life no defenses meme build, you could hit dot cap.

Adding random restrictions to the worst skills in the game is fucking bullshit. Its unnecessary at best. It makes bleed purely more restrictive and harder to play, for no reason.
Last edited by Creationist0#1102 on Dec 7, 2023, 8:38:26 PM
"
Creationist0 wrote:

whooooosh moment. There is literally no reason to lock it to one handed. If two handed weapons can use the transfigured option, bleed is STILL the absolutely worst scaling archetype in the game. You can get ele shield charge ignite to more DPS than bleed build with similar high end investment.


Thematically it always felt like a dual wield skill from the sand/blood days. Dual Wield is just kinda poop. 1h + Shield is superior in pretty much every way. I did note something on a second look.

Since the 1h version gives so much +%More. You don't really have to pick Glad.
The 2h version isn't even a bleed skill. You can go Echoforge, Voidforge, Star, whatever.
"Never trust floating women." -Officer Kirac

Report Forum Post

Report Account:

Report Type

Additional Info