Transfigured Gems - which have most potential?

Curious which people see as league start potential from the released list.

These caught my eye:

Burning Arrow of Vigor
-Reduces damage from 300% to 100% of base.
-Adds 24% of max life as fire damage. (1200 for average 5k life, 1920 for a life stacker at 8k)

Blade Blast of Dagger Detonation
-no benefit from lingering blades
-does 580% damage from equipped dagger as spell damage (ignite potential?)

Divine Ire of Disintegration (totems?)
-Sacrifices any damage during channeling for 200% more damage per stage or 2000% more damage, with 90% damage effectiveness.
-Massive potential with added damage but not the best clear (maybe with 6 totems it would be ok?)


Others?
Last edited by trixxar#2360 on Dec 4, 2023, 11:19:48 PM
Last bumped on Dec 5, 2023, 11:59:32 AM
As a melee hipster, I just can't take my eyes off of Consecrated Path of Endurance. 100% MORE damage and 100% MORE AoE at 10 Endurance Charges? It's interesting, if nothing else.
Bring me some coffee and I'll bring you a smile.
Dominating Blow of Inspiring is the one that caught my eye. 250% effect of increased damage from minion damage applying to hits from the skill sounds almost broken. It's basically a +150% more damage multiplier to a skill that already did perfectly reasonable damage. At a loss of only 3 minor minions.
Last edited by Astasia#2760 on Dec 5, 2023, 1:45:00 AM
The dom blow one is irrelevant to every dom blow i've ever seen though, It could be 1000% and I still feel like it wouldn't actually do much (give me a nice pob guys if you've got a dom blow that actually slaps itself i'd love to see it).

The cyclone and dualstrike?(double strike maybe) have absolutely insane attack speed ramp so they should be pretty big.

Burning arrow looks good but also looks like bait due to the damage effectiveness - you can do ignite elementalist burning arrow and get 4-5k damage from a rog bow very easily.

Giga multi Arc looks good for arc ignite, I didn't compare this to the original however so could be bait like BA.

Bladeblast Daggers does like 3k topend with a Binos which is pretty reasonable for its cast point, pure phys and ease of access.

single target DI looks pretty fun honestly but we all know how hard channeling is and your gonna need at least a full second even on a jacked cast speed build.

Thats about it, I'm personally most excited by the bladefall/bladeblast gems but I'm on the fence as to their potential so far. Lots of problems to be solved but thats where I get my fun from so :D
Arc of Oscilating has line 50% more damage per remaining chain. In a normal Arc we have 15%. Perhaps it means Arc of Oscilating has 15% base and 35% per 20 quality on a gem.

Assuming this and going with high/mid investment we can push Arc to lvl 31 120% quality (at cost of 2 links, one for enhance and one for empower). At this case we have 10 chains from arc itself (lvl 31) and 35% * (120/20) +15% = 225% more damage per remaining chain. With 10 remaining chains it is 2250% more damage to first target.

Also Arc of Oscilating can return to main target after one chain.

Don't know if it works like this, but I wanted to share this theory.
divine ire is made to 1 shot uber bosses gonna be fun to see some op builds with it
Cons path of endurance sounds like fun but i don't think it will be particularly great. The base skill is just bad in so many ways.

Double strike of momentum can be strong if you build for it

Cleave of rage is "ok" saves the rage generator but rage support is also one of the best support gems damage wise so i don't know if it's even worth using. Anything that scales with flat damage like voidforge/paradoxica definetely wants rage support.

Blade flurry of incision should be fairly powerful for GC BF builds. The build lost CD recovery which is pretty bad but gaining an extra general should compensate. With the extra crit it will be a plus.

Boneshatter versions are worse than normal gem and like meteor giga nuke nerf from orbit compared to divergent boneshatter.
Last edited by Baharoth15#0429 on Dec 5, 2023, 3:53:17 AM
"
Baharoth15 wrote:


Boneshatter versions are worse than normal gem and like meteor giga nuke nerf from orbit compared to divergent boneshatter.


You dont consider one thing. Because now it has limit of 10 stacks you dont need to be giga tanky to play Boneshatter.

New Ball Lightning (not shonw as a game, spoiled on reddit) will be insane.
New arc (the one that splits instead chainging) sounds like demon speed for clearing.
Firestorm of Pelting not only have almost 3 times more DMG than normal FS, it also has 10 max firestorms intead 3.
Ranged Animated Weapon will be just as crazy as TS is.
New DD that chas chanin reaction is hude QoL for clearing for this build (clearspeed on DD build is trash)
New Dual Strike and Double Strike makes them even stronger for single target (still will be very niche because melee)
Cons Path Jugg might be a thing now
New Blade Blast will be bonkers when you combine it with Battlemage from Inq and Battlemage Support.
Burning Arrow might be used with reworked RF because both scale with max HP.
Consecrated path of Endurance has a 2 sec cooldown, so I think it's out of the picture. They want you to use slams as intended, which has never worked so far...

Cyclone of Tumult is an upgrade for CoC builds already using cyclone, so those will only get stronger.

I think Boneshatter of Complex Trauma is the big banger: Boneshatter is already a good skill and this version looks even better. Attack speed is less important now, as you only need to reach 10 stacks, which translates to 100% more damage on average.

However, I'm thinking myself to start with a hipster build: Absolution of Inspiring looks really cool. Having the focus on your own self-cast spell and the minions just as a means of support is such a fresh new take on this archetype.
"
trixxar wrote:

Divine Ire of Disintegration (totems?)
-Sacrifices any damage during channeling for 200% more damage per stage or 2000% more damage, with 90% damage effectiveness.
-Massive potential with added damage but not the best clear (maybe with 6 totems it would be ok?)


Others?


For Divine Ire I think this one would fit better as an alternative gem that you swap when doing pinnacle bosses or sanctum.
Altough we can argue that with some AoE, herald of ashes would spread some lovely burn.

I really want to go Divine Ire this league but I don't know how to build it.
I really want to go with Warlock of the Mists with the lifecost >> physical damage but it seems to scale extremely poorly on channeling skills.

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