[PoE2] I feel silly for even asking for this, but...
" Please, not this. If this was the case then noone would bother running anything but the most profitable encounter. And if your character can't do it, you'd have to sell your "encounter currency" or lose big. Right now already if you can't do Uber bosses then it's very inefficient not to sell the fragments/invites. This prevents players from experiencing some really cool encounters out of a fear of being inefficient. It's also the reason many players are asking for seperate invites for regular and uber bosses. Making all endgame encounters use the same currency would make this even worse. |
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There seems to be a disconnect here, where some... let's say, questionable logic is being employed. I hate using the E words because they've sort of become dog whistles for the dregs of reddit, but this is one of those rare cases which really does come down to "expectations" and "entitlement."
So let's talk about another game for a moment, even though at least one person already stopped reading to begin typing an angry response. Let's talk about Helldivers, since we're all playing that while we wait for the next league, right? Quick aside: if you AREN'T playing Helldivers right now, get your s**t together and log in already. Whatever you were going to spend that 40 dollars on instead, don't. You can afford to miss a few meals. Anyway. Helldivers has 9 selectable difficulty settings and the important thing to know is that you can choose your difficulty level before the mission starts, allowing you to directly choose your own experience. If you just want to get together with some buddies and blow up bugs, that's great! You can absolutely do that. Pick difficulty 3 and just have a good time living out your Florida Man fantasies of randomly running around the map shooting anything and everything that moves. Any possible set of weapons and power-ups will work just fine; if you want to you can pick 4 different types of sentry guns and let the game do the work for you. But it will take a very long time to rank up and unlock new guns to play with, and some of the upgrades won't be available at all. Some of the more astute people still reading this long-ass comment probably see where I'm going with this: this is the HD2 equivalent of the Path of Exile campaign. Now, those wanting to rank up faster and challenge themselves can up the difficulty to 7, the bare-minimum level to truly unlock everything and see all of the content. Difficulty 7 is not twice as hard as difficulty 3. It's not even 10 times as hard. Because there are many different sliding scales which are ALL increasing with difficulty level, Difficulty 7 means that you have to complete more objectives, which are themselves more difficult and intensive, while fighting a much larger number of enemies which are individually much stronger, with multiple overlapping debuffs afflicting the entire squad, in a map patrolled far more frequently by more observant enemies who call for backup much more quickly when you are spotted. Level 7, labelled in the game as "Suicide Mission," is easily more than 50 times as hard as Level 3, and there are two levels harder than it. We're now talking about Red Maps. Players who want an extremely casual experience where they don't have to weigh the pros and cons of any build choices they make, they just want to mindlessly smash monsters, have every right to expect that they will eventually beat the Campaign. Players who want to reach proper endgame should reasonably expect the game to be extremely difficult until they invest the time to learn its systems through experimentation, paying attention to what the game is telling them, or through community learning resources. Expecting to easily win a Suicide Mission Helldive when you bring nothing but landmines and refuse to use any tactics or even look at your map is pathological levels of entitlement. Last edited by ARealLifeCaribbeanPirate#2605 on Mar 15, 2024, 10:14:05 AM
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yes, I hope too poe 2 more friendly and give me the possibility to try any build with less than 10 000H of gaming
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" People can already choose to only run the most profitable encounter by buying those fragments and selling everything else. I don't see how reducing the number of different fragment types would make a difference there. I could maybe see value in a regular boss currency and an uber boss currency, as well as a regular crafting currency and an uber crafting currency (corrupted essence mods, white lifeforce horticrafting, etc). But it really doesn't matter how many different types of stuff there are as long as you can grind currency to buy all of them, so why not keep it simple? |
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Sounds you like the handholding of last epoch. You should probably play that game as its way simpler and as a consequence. gets boring faster.
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" Well said! I would add to this: PoE is specifically designed to "last a lifetime". Of course....this doesn't actually LITERALLY mean a lifetime (or endless), but it DOES mean that it is NOT meant to be learned through a single character, a single experience, a single run. No....it is designed so that by your TENTH character, maybe you start to understand a little more and branch out your playstyle. By your TWENTIETH character, maybe you start juicing maps a bit. By your HUNDREDTH character, you have experienced enough to simply KNOW how mechanics interact with each other and how to build a character to suit your playstyle. Etc. Etc. I have 15000 hours in this game and I still learn new things on a pretty regular basis. That is how the game is designed: the basic mechanics are SUPER easy to figure out, probably by your tenth character. But the real nitty gritty, specialized builds, min/maxing, crafting levels of knowledge is going to take a LONG time. And frankly....it should. If it didn't, many of us would have probably quit this game a long long time ago. As Caribbean said, players should not be going into a game like this, or even Last Epoch for that matter, expecting to be able to DO everything and KNOW everything by the end of your playthrough of that first character. |
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" I appreciate that PoE wants to be a game where you can make a hundred characters that are all better than the last. The crucial point here is, what is it between your first, your tenth, your hundredth character that made them better than the last? Did you get better just by playing and figuring things out as the game presented itself to you? Or did you have to go to a wiki, use a build planner, watch youtube guides, etc? PoE is notorious for being overwhelmingly impenetrable without third party resources, and a lot of that is due to the sheer amount of different stuff you have to keep in mind exists. Last edited by suszterpatt#5078 on Mar 17, 2024, 4:19:52 PM
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A step in the right direction with the streamlining of mapping in 3.24!
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POE 2 seems to be more skill-oriented, pushing the gameplay towards soulslike dexterity-based game.
POE 1 is indeed encyclopedic and the ENTIRE difficulty of the game hinges on solving your build riddle. You either evaporate the content to the point where entire packs of mobs explode instantly with your life bulb being always at 100% OR you just die instantly without explanation what killed you. Craft a build that is strong enough and there's 0 skill required to beat any content in the game. You press a button, all things vanish cos you do 1 000 000 000 dps. |
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