Exception vk::Device::waitForFences ErrorDeviceLost every every few mins in town.

I wanted to make a fresh topic for this to try to increase traction of this issue in the forums.

When running NVIDIA drivers greater than 470.86 I get the waitForFences DeviceLost error in town every few minutes. If I get into a map quickly it seems to not crash that I have seen yet. So I downgraded back to 470.86.

I was considering buying stash tabs but if the game is going to break once the time comes when I am forced to upgrade my nvidia drivers due to possibly moving to a new kernel or linux install where that driver version may not work.

Or when other programs I want to run require a newer driver such as D2R(though d2r still has artifacts and wierd issues on the newer drivers but does play), then I wont be able to play PoE and must decide which thing I want to work via sticking with ancient drivers or new ones.

Let us get some traction on this issue going and find a way to debug it. If you have a method to debug this I will install the latest feature branch nv drivers again and run some tests for GGG to try to find out what needs to be fixed.

I am not the only one with this problem and it seems rather wide spread after the game engine update. I also get somewhat studdery performance at times where even the mouse cursor laggs moving items around in inventory.

I just started playing PoE a few weeks ago so I cant say weather there was problems from years ago or not.


System Spec
Intel Xeon V2 12-Core x2 2.5Ghz (48 logical core)
64GB DDR4 PC2133Mhz
Geforce 980GTX 4GB
PCI-E x16 HP Quad card with Samsung 2TB Evo 970 Plus
Slackware 15 Linux 64-bit
Nvidia Driver 470.86
KDE Plasma 5.22 desktop environment with no compositor running
Last bumped on Feb 24, 2024, 3:09:45 PM
SOLVED!

I have been testing many nvidia driver versions and at first it froze my pc i rebooted and now it seems to be working fine.

The fix NVIDIA-Linux-x86_64-550.54.14.run, and use Proton 9.0(Beta) from steam. And no vulkan device lost errors all afternoon that I have been playing.

I just wanted to let anyone else who had this issue know that it is now working.

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