Stacks of alteration orbs from rare monsters in heist not affected by thief's trinket conversion

Pretty much what title says. I equipped a trinket that gives the mod "lucky", which gives a 13-15% chance for alteration orbs dropped in heists to be converted into chaos orbs instead, thinking that it would apply to the big stacks of alteration orbs that are occasionally dropped by rare monsters. At first I thought I was merely being unlucky, but I have done very many heist's and have not had a chaos orb drop alongside such an alteration orb explosion a single time. I asked around on discord and I eventually found another person who tried out the mod about a year back and did not get any chaos orbs in 47 stacks of alteration orbs. I believed that this data along with my own is enough to move this from "unlucky" category and firmly into "bugged" category, which is why I'm making this report.

If this interaction is in fact intentionally designed, there is absolutely nothing in game to indicate this and it unambiguously goes against the plain text of the mod, which reads "% chance in heists for orbs of alteration to drop as chaos orbs instead", hence my current believe that it is a bug. If it is not a bug I would appreciate explicit confirmation just so this interaction is on the record and people can know, but wouldn't be able to help feeling a little lied to. If it is intentional, I would encourage the developers to reconsider.

Thank you very much for your time in reviewing my report and for making a great game that I love! All things considered this is a minor issue in what is otherwise the best game in the world, you guys do the best!

(edited to include the heist trinket in question)
Last edited by darklord22#6485 on Nov 10, 2023, 4:00:35 AM
Last bumped on Nov 13, 2023, 6:38:35 PM
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show the devs the actual item......it is a forum built-in function
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15% chance.....you have to prove none of the alt became chaos in the whole run, for a few run of heists.......
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I killed many rare monsters that would drop 20-40 alteration orbs at a time or more, I didn’t count but at least over 20. Not a single time did any chaos orb drop alongside those alteration orbs. I also met someone on discord who tried the same thing a few month ago, and they counted 47 rare monsters that dropped alteration orbs with zero chaos drops in a row. Either it’s bugged or we’re the unluckiest people on earth. If the devs say it’s just me being unlucky I’m fine with that, and I’ll happily slap the trinket back on.
If the alteration orbs drop as Chaos Orbs instead, you wouldn't get a stack of Alteration Orbs anyway.

Also, if the stack of Alteration Orbs is specifically from a special rare monster modifier (like the one that makes their loot drop entirely converted as if sold to a vendor) that likely ignores any modifiers to their drops by being the last thing to be applied (such that it first determines what they would drop, and then just converts the equipment drops into currency directly without further modification).
Last edited by taggedjc#2661 on Nov 11, 2023, 1:45:40 PM
“If the alteration orbs drop as Chaos Orbs instead, you wouldn't get a stack of Alteration Orbs anyway.“

Trust me if I were getting stacks of 20 chaos orb I’d realize where they were coming from and wouldn’t have made this thread. As far as your other point goes maybe that’s how it works, but if so it isn’t the slightest big clear and I’d appreciate it if I got confirmation from one of the devs that heist trinkets are disabled when it comes to those special rare monsters.
get a excel sheet to record your loot and map mod....with and without trinket .....


Also, you need to run at least 100 as controlled set and another 100 for proving it does not work.....
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That is entirely unnecessary, and I have math to prove it. You don't need controlled runs because the alteration orbs drop in sufficient quantity and stack size that if they were converted to chaos orbs you could easily tell. Say you kill a rare mob and it drops 36 alteration orbs, one stack of 20 and one stack of 16. If you were running that trinket and instead you dropped one stack of 20 or 16 alteration orbs and the other a stack of chaos orbs, it would be obvious it was due to the chaos orb conversion. Likewise, if you did a lot of runs and you continuously killed rare mobs that dropped stacks of 15+ alteration orbs, and not a SINGLE TIME did any of those rare mobs drop a single chaos orb, nor did ANY monster drop a stack of chaos orbs greater than x3, you could tell that the trinket was NOT converting these special alteration orbs into chaos. I killed at least 20 alteration orb giving rare monsters during my tests with my 15% trinket, we will go with 20 opportunities for the trinket conversion to apply as a very conservative estimate. To calculate the odds that this would happen by chance alone, the following equation can be used:
100% *.85^20 = 3.8759% chance that the trinket conversion would not happen once. But wait, there's more. The person that I found on discord that also tried this strat used a 7% trinket and counted 47 stacks of alteration orbs dropped by rare monsters that did not get converted. The combined chance that both of us receiving no chaos orb conversions due to chance alone would be 3.8759% * .93^47= .12796%, or a 99.87% chance that at least one of us would have received at least one conversion. Furthermore, I have scoured the internet for evidence of at least ONE confirmed instance of the trinket mod working properly and have not managed to find it. I have found comments of other people who have tried the mod and reported it not working (though only exact usable data from the one person mentioned above). Like I said in the original post, It's either a bug, or I'm mega unlucky, and at this point it's much more likely to be a bug.
Per the Wiki:

"
Note that these modifiers do not interact with currency drops from reward conversion from monster modifiers.


https://www.poewiki.net/wiki/Thief%27s_Trinket

Oxblood you are amazing and beautiful, thanks a bajillion! Question answered.

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