Melee system is untouched for more than 2 years.
Long time not playing melee starter in ssf, especially after a lot of unnecessary and stupid nerfs to melee. Just gave it a try. Missed about 50 hits in mud flat. Feels way way weaker than spell starter. Slow, clumsy and unfun. With shitty range, nurfed attack speed and no accuracy. How can that be fun and reasonable design? Did the dev tested enough when they decide to remove accuracy per level? Or even worse, every time they nerf melee, they didn't test at all? Nurfed attack speed is unfun. No accuracy is unfun. (actually, all accuracy system is an unnecessary shit without acc stacking build, but acc stacking is boring now.) Nurfed attack range is unfun. Comparing to a lot of spell skills, 90% melee skills is not worth playing. And this situation last for more than 2 years. Chris said "we know melee is not in a good place, we are going to fix it" on interview in 3.15. But no, GGG changed nothing for 2 years straight. Generally, defence system is almost good now, but dual wielding blocking is so bad that not even worth a passive point. And dual wielding blocking is mainly for melee build. That is to say, dual wielding melee has the worst damage scaling, worst defence, worst attack range, clumsy attack speed and hardest gear progression(they need 2 weapon to get normal damage and GGG nerfed crafting so hard) While a lot of melee nerfed to trash, a lot of good and broken spells were added to poe making melee build even worthless. Please fix the melee system. Last bumped on Nov 7, 2023, 12:36:21 PM
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as we all know answer to melee fix for poe 1 is poe 2 . so you can forget about that.
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That's what I expected, so I keep my doubt and angry to myself.
But since now poe1 is not poe2 after exilecon, it is not an excuse anymore. I feel the 2-Year waiting is a joke. Last edited by jojo1225#3785 on Nov 7, 2023, 2:46:36 AM
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What i don't understand is: Helix was op; they nerfed it. Lightning strike was very popular; they nerfed it.
But bow builds are totally op after some investment, especially tornado shot. They are the best builds overall in poe and they even improved those builds with extra projectiles from the tree. Where the hell is the bow nerf??? Tornado shot being the best option for how much leagues now???Just because it is not that great to play the campaign with it doesn'T get nerfed or what? How is this justified to nerf certain skills and leave others untouched? Is this supposed to be a bow-arcade simulator? Cull that goddamn deadeye acsendancy down, make tornado shot as viable as a heavy strike ssf build, i want to see heads rolling, reddit trolls raging, i want justice! ;P Ok jokes aside, if you improve bow builds that much, you might want to think about melee, too and make those builds more viable at least, before improving bow builds yet another time... |
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" To be fair, Helix and Lightning Strike were both projectile skills which used melee weapons, not skills which anyone unfamiliar with PoE would look at and describe as melee. A lot of those skills are still perfectly viable, and a few (lancing steel comes to mind) are full-on S tier. Actual melee skills are pretty bad, bordering on unusable at low levels when you compare their side by side performance to spells. And the gap DOES narrow as you approach higher and higher levels of investment, but OP was specifically talking about the Mud Flats and there's really no excuse for how wide the "Freezing Pulse vs Glacial Hammer" performance gap is (or whatever other skills you want to use, those are just arbitrary examples). Two different cold-themed skill gems, both available at level 1, both presented in a way which would suggest equal viability, both worth the same amount in the shop... but one of them hits more enemies, from further away, more reliably, for more damage, while applying better CC, for the exact same amount of mana. Which is more or less the point OP was making: the lack of balance there is just one comparison out of hundreds which could be made. |
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" We can only guess what goes through GGGs heads, but if i had to guess then i'd say this is about GGGs inclination to absolutely hate power at low investment but doesn't mind ridiculous power at high investment. I.e strong flasks = bad but even stronger flasks that are permanent are fine as long as you need a 200 div belt to get them. TS is a similar matter. The skill is complete jackshit until you have enough arrows AND enough damage. It starts working in price ranges where other builds approach the end of their lines. |
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" I noticed that too, first thought: "Did GGG finish their test about a new change, just by how it performance in campaign? or with god tier SAI that one shot everything even can't see enemies' life bar? Second thought: "no way... if that's true, that will be so stupid..." After again and again this kind of bad change: "maybe they really didn't test well." |
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