Good mods, modifiers, two-handed swords
What are the good modifiers?
For example, for Two-handed swords. I have opened https://poedb.tw/us/Modifiers , then https://poedb.tw/us/Two_Hand_Swords#ModifiersCalc then clicked on each and every affix row (excluding Shaper...Warlord and Bench...Bestiary), copied and pasted every modifier, then tried to sort them. In descending order, by "usefulness" (="goodness"). Note: Some modifiers, for example Heavy, can be offending (because prevents benchcrafting high mods of that sort) when you play the ene-endgame. But, for now, let's consider the levelling phase too. (One can add later "HasExplicitMod =0 Heavy" rows to filter out unwanted mods.) So, does the following list represent well the "goodness" of the mods? Please correct it - where it needs. The first number is the mod-enabling (minimal) itemlevel. ----------------------------------- 83 Merciless damage,physical,attack25 (170–179)% increased_Physical Damage 82 Crystalising damage,elemental,cold,attack108 Adds (149–204) to (300–348) Cold Damage 82 Vapourising damage,elemental,lightning,attack108 Adds (28–38) to (549–638) Lightning Damage 82 Carbonising damage,elemental,fire,attack108 Adds (165–225) to (335–390) Fire Damage 60 Chosen bleed,damage,physical,attack,ailment1000 (120–139)% increased_Physical Damage. (21–25)% chance to cause Bleeding on Hit 60 Catarina's gem2000 +2 to Level of Socketed Support Gems. +(5–8)% to Quality of Socketed Support Gems 60 Tora's bleed,damage,physical,attack,ailment2000 Adds (17–20) to (26–28) Physical Damage. 40% chance to cause Bleeding on Hit 60 Vagan's attack2000 Hits can't be Evaded 60 Haku's gem2000 +(9–10)% to Quality of Socketed Gems 60 It's damage,physical,chaos2000 Gain (18–20)% of Physical Damage as Extra Chaos Damage 60 of the Order damage1000 (12–14)% chance to deal Double Damage 01 Tacati's damage,physical,chaos,attack (155–169)% increased_Physical Damage. Gain (9–10)% of Physical Damage as Extra Chaos Damage 50 Topotante's damage,elemental,cold,attack Adds (65–87) to (130–152) Cold Damage. Attacks with this Weapon Penetrate (5–7)% Cold Resistance 50 of Tacati damage,chaos,attack,speed Adds (23–36) to (49–61) Chaos Damage. (26–27)% increased_Attack Speed 01 Subterranean damage,attack,gem2000 Socketed Skills deal 20% more Attack Damage 01 of the Underground caster,curse2000 Curse Enemies with Despair on Hit 86 Devastating damage,elemental,attack300 (87–100)% increased_Elemental Damage with Attack Skills 77 Flaring damage,physical,attack200 Adds (34–47) to (72–84) Physical Damage 77 of Celebration attack,speed1000 (26–27)% increased_Attack Speed 75 of the Ranger attack1000 +(456–624) to Accuracy Rating 82 of Dissolution damage300 +(41–45)% to Damage_over_Time_Multiplier 73 Tyrannical damage,physical,attack50 (155–169)% increased_Physical Damage 75 Entombing damage,elemental,cold,attack420 Adds (124–170) to (250–290) Cold Damage 74 Electrocuting damage,elemental,lightning,attack420 Adds (23–32) to (458–531) Lightning Damage 74 Cremating damage,elemental,fire,attack420 Adds (137–188) to (279–325) Fire Damage 83 Malicious damage,chaos,attack600 Adds (98–149) to (183–280) Chaos Damage 81 Overpowering damage,elemental,attack300 (73–85)% increased_Elemental Damage with Attack Skills 65 Tempered damage,physical,attack400 Adds (30–40) to (63–73) Physical Damage 63 Weaponmaster's attack,gem1000 +2 to Level of Socketed Melee Gems 50 Paragon's gem1000 +1 to Level of Socketed Gems 60 of Infamy attack,speed1000 (23–25)% increased_Attack Speed 60 of the Marksman attack1000 +(326–455) to Accuracy Rating 76 of Melting damage300 +(36–40)% to Damage_over_Time_Multiplier 73 of Incision attack,critical1000 (35–38)% increased_Critical Strike Chance 73 of Destruction damage,critical1000 +(35–38)% to Global Critical Strike_Multiplier 60 Cruel damage,physical,attack100 (135–154)% increased_Physical Damage 63 Polar damage,elemental,cold,attack960 Adds (99–136) to (200–232) Cold Damage 63 Discharging damage,elemental,lightning,attack960 Adds (19–25) to (366–425) Lightning Damage 62 Blasting damage,elemental,fire,attack960 Adds (110–150) to (223–260) Fire Damage 83 Dictator's damage,physical,attack25 (75–79)% increased_Physical Damage. +(175–200) to Accuracy Rating 60 Unleashed damage,elemental,attack300 (63–71)% increased_Elemental Damage with Attack Skills 54 Razor-sharp damage,physical,attack600 Adds (25–33) to (52–61) Physical Damage 45 of Fame attack,speed1000 (20–22)% increased_Attack Speed 40 of the Sniper attack1000 +(216–325) to Accuracy Rating 68 of Liquefaction damage300 +(31–35)% to Damage_over_Time_Multiplier 59 of Penetrating attack,critical1000 (30–34)% increased_Critical Strike Chance 59 of Ferocity damage,critical1000 +(30–34)% to Global Critical Strike_Multiplier 46 Bloodthirsty damage,physical,attack200 (110–134)% increased_Physical Damage 52 Glaciated damage,elemental,cold,attack1200 Adds (77–104) to (154–178) Cold Damage 51 Shocking damage,elemental,lightning,attack1200 Adds (14–20) to (281–327) Lightning Damage 51 Incinerating damage,elemental,fire,attack1200 Adds (85–115) to (172–200) Fire Damage 73 Emperor's damage,physical,attack50 (65–74)% increased_Physical Damage. +(150–174) to Accuracy Rating 30 Empowering damage,elemental,attack300 (53–61)% increased_Elemental Damage with Attack Skills 46 Annealed damage,physical,attack800 Adds (20–28) to (43–51) Physical Damage 08 Combatant's attack,gem1000 +1 to Level of Socketed Melee Gems 37 of Acclaim attack,speed1000 (17–19)% increased_Attack Speed 20 of Precision attack1000 +(131–215) to Accuracy Rating 55 of Dispersion damage300 +(24–29)% to Damage_over_Time_Multiplier 44 of Puncturing attack,critical1000 (25–29)% increased_Critical Strike Chance 44 of Fury damage,critical1000 +(25–29)% to Global Critical Strike_Multiplier 35 Vicious damage,physical,attack400 (85–109)% increased_Physical Damage 43 Frozen damage,elemental,cold,attack1200 Adds (57–77) to (114–132) Cold Damage 42 Arcing damage,elemental,lightning,attack1200 Adds (11–14) to (208–242) Lightning Damage 42 Scorching damage,elemental,fire,attack1200 Adds (63–85) to (128–148) Fire Damage 60 Conqueror's damage,physical,attack100 (55–64)% increased_Physical Damage. +(124–149) to Accuracy Rating 15 Infusing damage,elemental,attack300 (36–51)% increased_Elemental Damage with Attack Skills 36 Gleaming damage,physical,attack1000 Adds (16–22) to (35–40) Physical Damage 30 of Renown attack,speed1000 (14–16)% increased_Attack Speed 01 of Steadiness attack1000 +(80–130) to Accuracy Rating 30 of Radiance attack500 (16–20)% increased_Global Accuracy Rating. 15% increased_Light Radius 44 of Acrimony damage300 +(16–21)% to Damage_over_Time_Multiplier 30 of Piercing attack,critical1000 (20–24)% increased_Critical Strike Chance 30 of Rage damage,critical1000 +(20–24)% to Global Critical Strike_Multiplier 23 Wicked damage,physical,attack1000 (65–84)% increased_Physical Damage 34 Freezing damage,elemental,cold,attack1200 Adds (41–55) to (81–95) Cold Damage 34 Sparking damage,elemental,lightning,attack1200 Adds (8–10) to (148–173) Lightning Damage 33 Flaming damage,elemental,fire,attack1200 Adds (45–61) to (91–106) Fire Damage 46 Champion's damage,physical,attack200 (45–54)% increased_Physical Damage. +(98–123) to Accuracy Rating 04 Catalysing damage,elemental,attack300 (19–34)% increased_Elemental Damage with Attack Skills 29 Honed damage,physical,attack1000 Adds (13–17) to (28–32) Physical Damage 22 of Mastery attack,speed1000 (11–13)% increased_Attack Speed 20 of Stinging attack,critical1000 (15–19)% increased_Critical Strike Chance 21 of Anger damage,critical1000 +(15–19)% to Global Critical Strike_Multiplier 11 Serrated damage,physical,attack1000 (50–64)% increased_Physical Damage 27 Frigid damage,elemental,cold,attack1200 Adds (29–40) to (58–68) Cold Damage 31 Crackling damage,elemental,lightning,attack1200 Adds (5–8) to (106–123) Lightning Damage 26 Burning damage,elemental,fire,attack1200 Adds (32–44) to (65–76) Fire Damage 35 Mercenary's damage,physical,attack400 (35–44)% increased_Physical Damage. +(73–97) to Accuracy Rating 21 Polished damage,physical,attack1000 Adds (10–13) to (21–25) Physical Damage 11 of Ease attack,speed1000 (8–10)% increased_Attack Speed 01 of Needling attack,critical1000 (10–14)% increased_Critical Strike Chance 08 of Ire damage,critical1000 +(10–14)% to Global Critical Strike_Multiplier 01 Heavy damage,physical,attack1000 (40–49)% increased_Physical Damage 19 Icy damage,elemental,cold,attack1200 Adds (21–28) to (42–48) Cold Damage 19 Snapping damage,elemental,lightning,attack1200 Adds (4–5) to (76–88) Lightning Damage 18 Smoking damage,elemental,fire,attack1200 Adds (23–31) to (47–54) Fire Damage 23 Reaver's damage,physical,attack1000 (25–34)% increased_Physical Damage. +(47–72) to Accuracy Rating 13 Burnished damage,physical,attack1000 Adds (6–8) to (12–15) Physical Damage 01 of Skill attack,speed1000 (5–7)% increased_Attack Speed 11 Journeyman's damage,physical,attack1000 (20–24)% increased_Physical Damage. +(21–46) to Accuracy Rating 12 Chilled damage,elemental,cold,attack1200 Adds (12–17) to (26–30) Cold Damage 13 Buzzing damage,elemental,lightning,attack1200 Adds 3 to (46–53) Lightning Damage 11 Smouldering damage,elemental,fire,attack1200 Adds (14–20) to (29–33) Fire Damage 02 Glinting damage,physical,attack1000 Adds 2 to (4–5) Physical Damage 01 Squire's damage,physical,attack1000 (15–19)% increased_Physical Damage. +(16–20) to Accuracy Rating 02 Frosted damage,elemental,cold,attack1200 Adds (2–3) to (6–7) Cold Damage 03 Humming damage,elemental,lightning,attack1200 Adds 2 to (10–11) Lightning Damage 01 Heated damage,elemental,fire,attack1200 Adds (3–5) to (6–7) Fire Damage 60 of Exsanguination bleed,damage,physical,attack,ailment500 Attacks have 30% chance to cause Bleeding. (41–50)% increased_Damage with Bleeding 60 of Virulence poison,damage,chaos,attack,ailment500 (41–50)% increased_Damage with Poison. 30% chance to Poison on Hit 58 of the Gladiator 1000 (14–15)% reduced Enemy Stun Threshold 58 of Staggering 1000 (31–35)% increased_Stun Duration on Enemies 82 of the Gods attribute1000 +(51–55) to Strength 82 of the Wind attribute1000 +(51–55) to Dexterity 70 Vampire's resource,life,physical,attack250 (1–1.2)% of Physical Attack Damage Leeched as Life 50 Thirsty resource,mana,physical,attack1000 (0.2–0.4)% of Physical Attack Damage Leeched as Mana 40 of Nourishment resource,life,attack1000 Grants 5 Life per Enemy Hit 40 of Triumph resource,life1000 Gain (11–14) Life per Enemy Killed 40 of Consumption resource,mana1000 Gain (4–6) Mana per Enemy Killed ----------------------------------- Rest of mods (not sorted): ----------------------------------- 38 of the Yeti elemental,cold,resistance500 +(24–29)% to Cold Resistance 11 of the Wrestler attribute1000 +(13–17) to Strength 36 of the Worthy 1000 18% reduced Attribute Requirements 01 of the Whelpling elemental,fire,resistance500 +(6–11)% to Fire Resistance 50 of the Walrus elemental,cold,resistance500 +(30–35)% to Cold Resistance 60 of the Volcano elemental,fire,resistance500 +(36–41)% to Fire Resistance 74 of the Titan attribute1000 +(43–50) to Strength 37 of the Thunderhead elemental,lightning,resistance500 +(24–29)% to Lightning Resistance 49 of the Tempest elemental,lightning,resistance500 +(30–35)% to Lightning Resistance 25 of the Storm elemental,lightning,resistance500 +(18–23)% to Lightning Resistance 13 of the Squall elemental,lightning,resistance500 +(12–17)% to Lightning Resistance 14 of the Seal elemental,cold,resistance500 +(12–17)% to Cold Resistance 12 of the Salamander elemental,fire,resistance500 +(12–17)% to Fire Resistance 05 of the Pugilist 1000 (5–7)% reduced Enemy Stun Threshold 60 of the Polar Bear elemental,cold,resistance500 +(36–41)% to Cold Resistance 74 of the Phantom attribute1000 +(43–50) to Dexterity 26 of the Penguin elemental,cold,resistance500 +(18–23)% to Cold Resistance 44 of the Panther attribute1000 +(28–32) to Dexterity 01 of the Mongoose attribute1000 +(8–12) to Dexterity 72 of the Magma elemental,fire,resistance500 +(42–45)% to Fire Resistance 60 of the Maelstrom elemental,lightning,resistance500 +(36–41)% to Lightning Resistance 11 of the Lynx attribute1000 +(13–17) to Dexterity 16 of the Lost chaos,resistance125 +(5–10)% to Chaos Resistance 33 of the Lion attribute1000 +(23–27) to Strength 72 of the Lightning elemental,lightning,resistance500 +(42–45)% to Lightning Resistance 66 of the Leviathan attribute1000 +(38–42) to Strength 55 of the Leopard attribute1000 +(33–37) to Dexterity 36 of the Kiln elemental,fire,resistance500 +(24–29)% to Fire Resistance 66 of the Jaguar attribute1000 +(38–42) to Dexterity 01 of the Inuit elemental,cold,resistance500 +(6–11)% to Cold Resistance 72 of the Ice elemental,cold,resistance500 +(42–45)% to Cold Resistance 44 of the Gorilla attribute1000 +(28–32) to Strength 55 of the Goliath attribute1000 +(33–37) to Strength 48 of the Furnace elemental,fire,resistance500 +(30–35)% to Fire Resistance 22 of the Fox attribute1000 +(18–22) to Dexterity 33 of the Falcon attribute1000 +(23–27) to Dexterity 24 of the Drake elemental,fire,resistance500 +(18–23)% to Fire Resistance 44 of the Combatant 1000 (12–13)% reduced Enemy Stun Threshold 01 of the Cloud elemental,lightning,resistance500 +(6–11)% to Lightning Resistance 01 of the Brute attribute1000 +(8–12) to Strength 20 of the Brawler 1000 (8–9)% reduced Enemy Stun Threshold 30 of the Boxer 1000 (10–11)% reduced Enemy Stun Threshold 22 of the Bear attribute1000 +(18–22) to Strength 60 of the Apt 1000 32% reduced Attribute Requirements 23 of Victory resource,life1000 Gain (7–10) Life per Enemy Killed 40 of Venom poison,damage,chaos,attack,ailment1500 (31–40)% increased_Damage with Poison. 25% chance to Poison on Hit 84 of Tzteosh elemental,fire,resistance500 +(46–48)% to Fire Resistance 01 of Success resource,life1000 Gain (3–6) Life per Enemy Killed 30 of Stunning 1000 (21–25)% increased_Stun Duration on Enemies 44 of Slamming 1000 (26–30)% increased_Stun Duration on Enemies 08 of Shining attack500 (9–11)% increased_Global Accuracy Rating. 5% increased_Light Radius 20 of Restoration resource,life,attack1000 Grants 3 Life per Enemy Hit 08 of Rejuvenation resource,life,attack1000 Grants 2 Life per Enemy Hit 30 of Regrowth resource,life,attack1000 Grants 4 Life per Enemy Hit 20 of Poison poison,damage,chaos,attack,ailment1500 (21–30)% increased_Damage with Poison. 20% chance to Poison on Hit 24 of Osmosis resource,mana1000 Gain (2–3) Mana per Enemy Killed 15 of Light attack500 (12–15)% increased_Global Accuracy Rating. 10% increased_Light Radius 05 of Impact 1000 (11–15)% increased_Stun Duration on Enemies 40 of Haemophilia bleed,damage,physical,attack,ailment1500 Attacks have 25% chance to cause Bleeding. (31–40)% increased_Damage with Bleeding 84 of Haast elemental,cold,resistance500 +(46–48)% to Cold Resistance 56 of Expulsion chaos,resistance125 +(21–25)% to Chaos Resistance 65 of Exile chaos,resistance125 +(26–30)% to Chaos Resistance 44 of Eviction chaos,resistance125 +(16–20)% to Chaos Resistance 84 of Ephij elemental,lightning,resistance500 +(46–48)% to Lightning Resistance 18 of Dazing 1000 (16–20)% increased_Stun Duration on Enemies 20 of Bloodletting bleed,damage,physical,attack,ailment1500 Attacks have 20% chance to cause Bleeding. (21–30)% increased_Damage with Bleeding 30 of Banishment chaos,resistance125 +(11–15)% to Chaos Resistance 81 of Bameth chaos,resistance125 +(31–35)% to Chaos Resistance 01 of Absorption resource,mana1000 Gain 1 Mana per Enemy Killed 50 Remora's resource,life,physical,attack1000 (0.2–0.4)% of Physical Attack Damage Leeched as Life 60 Lamprey's resource,life,physical,attack500 (0.6–0.8)% of Physical Attack Damage Leeched as Life ----------------------------------- I plan to incorpoate the mod list in an Item Filter textfile. In a manner like: Show Rarity Rare BaseType == "Engraved Greatsword" Identified False ItemLevel <= 59 Show Rarity Rare BaseType == "Engraved Greatsword" Identified True ItemLevel <= 59 HasExplicitMod == Tacati's Topotante's "of Tacati" Subterranean "of the Underground" Paragon's Razor-sharp "of Fame" "of the Sniper" "of Penetrating" "of Ferocity" Bloodthirsty Glaciated Shocking Incinerating Empowering Annealed Combatant's "of Acclaim" "of Precision" "of Dispersion" "of Puncturing" "of Fury" Vicious Frozen Arcing Scorching Infusing Gleaming "of Renown" "of Steadiness" "of Radiance" "of Acrimony" "of Piercing" "of Rage" Wicked Freezing Sparking Flaming Champion's Catalysing Honed "of Mastery" "of Stinging" "of Anger" Serrated Frigid Crackling Burning Mercenary's Polished "of Ease" "of Needling" "of Ire" Heavy Icy Snapping Smoking Reaver's Burnished "of Skill" Journeyman's Chilled Buzzing Smouldering Glinting Squire's Frosted Humming Heated "of the Gladiator" "of Staggering" Thirsty "of Nourishment" "of Triumph" "of Consumption" And, if my stash (tab) is full of "Engraved Greatsword"s then I will put a comment sign into the list, like: HasExplicitMod == Tacati's Topotante's "of Tacati" Subterranean "of the Underground" Paragon's Razor-sharp "of Fame" "of the Sniper" "of Penetrating" # "of Ferocity" Bloodthirsty Glaciated Shocking Incinerating Empowering Annealed Combatant's "of Acclaim" "of Precision" "of Dispersion" "of Puncturing" "of Fury" Vicious Frozen Arcing Scorching Infusing Gleaming "of Renown" "of Steadiness" "of Radiance" "of Acrimony" "of Piercing" "of Rage" Wicked Freezing Sparking Flaming Champion's Catalysing Honed "of Mastery" "of Stinging" "of Anger" Serrated Frigid Crackling Burning Mercenary's Polished "of Ease" "of Needling" "of Ire" Heavy Icy Snapping Smoking Reaver's Burnished "of Skill" Journeyman's Chilled Buzzing Smouldering Glinting Squire's Frosted Humming Heated "of the Gladiator" "of Staggering" Thirsty "of Nourishment" "of Triumph" "of Consumption" (... "of Penetrating" # "of Ferocity" ...) The '#' can act as a slider. If I move it to the right then my filter will show more items. If I move it to the left, my item filter will show less items. You can also duplicate the rule and give "HasExplicitMod >=2", "HasExplicitMod >=3" etc. Last edited by Jhssutrx#1064 on Nov 5, 2023, 8:48:08 AM Last bumped on Nov 5, 2023, 10:38:03 PM
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craftofexile's Affinities tab collates data from poeninja, and you can see the actual usage rates (roughly equivalent to the usefulness rates) from people (from last league). Here it is https://www.craftofexile.com/?ob=both&v=d&a=e&l=a&lg=14&bp=y&as=1&hb=0&bld={}&im={}&ggt=|&ccp={}&aff=[null,%2222%22,null,1,1,1,1,0,1,%22m%22,null,null,1,%220%22,%220%22,%220%22]&ct=affinities
From this I would suggest, specifically for 2H swords, that the ele damage mods be moved much lower down. Last edited by chakra#1485 on Nov 5, 2023, 10:38:51 PM
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