Replenishing Presence regen stops working after changing passives/dying
![]() Running 3 Replenishing Presence notables, but it didn't feel like there was any increase in the regen applied to allies After testing by allocating/removing the nodes, all 3 are being disabled and not applying any regen to the tooltip regen in character page either Edit: It's not just un-allocating the nodes that breaks it, tried un-allocating all 3 and allocating them again, regen goes back up to 3%/second then drops down to 1% again after dying I added a Divine Blessing link to see if the duration part works, it does. Last edited by Kulban#2347 on Nov 8, 2023, 10:56:41 PM Last bumped on Nov 22, 2023, 10:20:49 PM
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are you looking at the stats in town(looking at your resists it seems like it)?
its an aura effect... you need to be in a map/hideout/etc... not a town for those effects to apply. |
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no, the first screenshot is in halls of dead, showing 0 regen coming from 2 allocated replenishing presence notables. the same thing happens in other combat zones
edit: this is with 2 freshly allocated Replenishing Presence notables and a Divine Blessing-Vitality link to test if the "Non-Curse Aura Skills have 20% increased Duration" still works after dying ![]() the duration from both notables still works, but the regen drops down to 1% instead of 2% ![]() Last edited by Kulban#2347 on Nov 5, 2023, 3:43:51 PM
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" Shaper's seed has the same mod and it literally works inside towns as well (although it's pointless). However, the effect of both the amulet's aura and this cluster notable cannot be increased by "effect of non-curse auras" because it's not really an aura skill. The cluster effect should stack and it's most probably bugged if it would reset to just 1 cluster notable being active. Last edited by fostaa#0384 on Nov 5, 2023, 4:09:49 PM
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did some more testing.
Loading into a new instance will cause the regen to turn back on again, until a death occurs in that zone where it reverts back down to 1% |
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