option to "uncomplete" a map

give it to us
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last bumped on Oct 23, 2023, 11:01:22 AM
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They used to have Cartographer's Seal in the game, they were removed in 3.9
Last edited by sumfight#2609 on Oct 22, 2023, 9:49:43 AM
Out of curiosity, why do you even want this? If the game let you uncomplete a map you'd have to give back the associated Atlas Passive point, and getting those passive points is how you exponentially boost your gains from endgame mapping.

And sure, -1 Atlas Passive isn't a big deal, but there's no benefit I can see where you would be uncompleting just one specific map and calling it a day. You would be uncompleting several, if not dozens, of maps to have a noticeable impact. And mapping without half of your Atlas Passives is in no conceivable way superior to occasionally getting non-favorite maps to drop. It sounds to me like you should just allocate Singular Focus.

I'm not opposed to this being put in the game or anything, I just think it was probably removed because... I mean, why would anyone actually want it?

Unless of course you want to uncomplete a map and still keep the associated Atlas Passive point, in which case: "lul no."
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ARealLifeCaribbeanPirate wrote:
Out of curiosity, why do you even want this? If the game let you uncomplete a map you'd have to give back the associated Atlas Passive point, and getting those passive points is how you exponentially boost your gains from endgame mapping.

And sure, -1 Atlas Passive isn't a big deal, but there's no benefit I can see where you would be uncompleting just one specific map and calling it a day. You would be uncompleting several, if not dozens, of maps to have a noticeable impact. And mapping without half of your Atlas Passives is in no conceivable way superior to occasionally getting non-favorite maps to drop. It sounds to me like you should just allocate Singular Focus.

I'm not opposed to this being put in the game or anything, I just think it was probably removed because... I mean, why would anyone actually want it?

Unless of course you want to uncomplete a map and still keep the associated Atlas Passive point, in which case: "lul no."


The biggest reason I could think for wanting this is to hyper focus a certain map with Kirac missions that you already completed.
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sumfight wrote:
"
ARealLifeCaribbeanPirate wrote:
Out of curiosity, why do you even want this? If the game let you uncomplete a map you'd have to give back the associated Atlas Passive point, and getting those passive points is how you exponentially boost your gains from endgame mapping.

And sure, -1 Atlas Passive isn't a big deal, but there's no benefit I can see where you would be uncompleting just one specific map and calling it a day. You would be uncompleting several, if not dozens, of maps to have a noticeable impact. And mapping without half of your Atlas Passives is in no conceivable way superior to occasionally getting non-favorite maps to drop. It sounds to me like you should just allocate Singular Focus.

I'm not opposed to this being put in the game or anything, I just think it was probably removed because... I mean, why would anyone actually want it?

Unless of course you want to uncomplete a map and still keep the associated Atlas Passive point, in which case: "lul no."


The biggest reason I could think for wanting this is to hyper focus a certain map with Kirac missions that you already completed.


It would certainly keep Kirac relevant after completing all of the maps, but I think it would be better to just buff Kirac to keep him valuable in that situation.

For example, letting his maps apply your atlas passives would massively improve his late/endgame viability.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
I always felt Kirac missions should have a reward of some kind for completing the objective.
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TemjinGold wrote:
I always felt Kirac missions should have a reward of some kind for completing the objective.
Or at least a punishment for failing to do so...
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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TemjinGold wrote:
I always felt Kirac missions should have a reward of some kind for completing the objective.
Or at least a punishment for failing to do so...


I don't see that happening, because none of the other masters don't punish you for failing either beyond wasting your time and master mission.

Delve: Ignore sulphite nodes, nothing happens.
Incursion: Ignore them or die in one, temple progresses, but otherwise nothing happens.
Betrayal: Defeat Syndicate members, but don't interrogate, nothing happens.
Bestiary: Ignore beasts, don't get beasts, so nothing happens.
Kirac: Run map for any reason other than his objective, nothing happens.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 22, 2023, 6:14:43 PM
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Pizzarugi wrote:
I don't see that happening,
No idea, Im not making guesses on that.

"
Pizzarugi wrote:

because none of the other masters don't punish you for failing either beyond wasting your time and master mission.
<snip>
Kirac: Run map for any reason other than his objective, nothing happens.

From a fluff perspective Kirac gives those to players for the mission completion? Player: I dont care, I just want to get the map completion. Kirac: Totally ok. I dont think this is quite right.
No wonder it's lost, it's in the middle of the jungle!
"
Pizzarugi wrote:
"
Zrevnur wrote:
"
TemjinGold wrote:
I always felt Kirac missions should have a reward of some kind for completing the objective.
Or at least a punishment for failing to do so...


I don't see that happening, because none of the other masters don't punish you for failing either beyond wasting your time and master mission.

Delve: Ignore sulphite nodes, nothing happens.
Incursion: Ignore them or die in one, temple progresses, but otherwise nothing happens.
Betrayal: Defeat Syndicate members, but don't interrogate, nothing happens.
Bestiary: Ignore beasts, don't get beasts, so nothing happens.
Kirac: Run map for any reason other than his objective, nothing happens.

whats the point of punishing ?
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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