Leveling D4 without campaign it struck me POE is missing an ENDGAME activity that feels free form
" Dailies are a justification for a subscription and to encourage artificial retention, they really aren't that popular they've just become accepted as standard. Fundamentally no GaaS has ever had content output high enough to match the consumption rate of its players, dailies/weeklies provide a filler gap and rate control on said content to keep players in the loop for longer. It works, but i've never seen a game that wouldn't be better with just more content instead - though as mentioned that isn't really an option. |
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" Daily/Weekly activities started with good intentions and were an evolution of spawn timers. Early on MMOs like EverQuest used 7 days +/- 24h spawn rates but no matter how dedicated a player was to getting such a spawn, any guild showing up in masses could take it. EQ did various things to limit this but it didn't help much. Asheron's Call did a time gate period when you picked up a quest item. Other MMOs still had survival genre mechanics in them like Ultima Online or DAoC so they didn't need to worry about this which pointed to the original flaw. If players don't need to replace gear. It causes itemization faults in the entire game. It wasn't until WoW's reputation system that everything took a more cynical turn. Originally you could farm rep until your heart was content but they added daily quests. That then turned to Dungeons, Raids and beyond. I doubt WoW coined the method but it's one of the earlier versions. The survival aspect of RPGs is gone. For some reason players like the genres split and since no one found a solution to forever items, it's now used as progression limitation and artificial retention. "Never trust floating women." -Officer Kirac
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Good post Xzorn and I agree really. I don't personally view respawns as a dailies though so I hadn't considered they could be framed as such its a cool thing to mention. Things have to reappear sometime and a random within a timeframe was always pretty acceptable.
No idea how this played out in EQ but in DAoC you didn't really get guild farming of any rare content on cooldown until maybe trials of atlantis and even then It wasn't really a problem. I don't think I ever went to Golestandt to see if he was up and found he wasn't, the effort required to kill a large boss was simply far too high when all the real rewards were for PvP and you could make money easier elsewhere. Internet was completely different though and generally players played in what would be considered haphazard way now. Probably why I view MMOs as going downhill :p for which I blame wowhead/thottbot etc for making information too easily available. I'm way off topic here though i'll shutup lmao Will say its definitely WoW's fault they were popularised when they did the hard shift from old MMO model to their current one at WotLK/sunwell really. Last edited by Draegnarrr#2823 on Nov 26, 2023, 8:41:03 AM
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