Show how much EXP gain per kill

Disagree. This is not WoW. It needs to be more gritty than that, not cartoony.
In case it wasn't clear, this is what happens when my immersion is ruined by WOW style unnecessary floaty text:

Farador locked swords with the half-human abomination in the darkened chamber. It cast a pale red glow from its eyes onto the moist stone walls. A rush of frenzied energy trembled through his body as he recalled his time training with the masters. There was a blur of strikes and parries too fast for the human eye to discern - and finally, with one focused thrust, he plunged his blade deep into the beating heart of the beast.

As the monstrous thing fell to the ground, Farador was ready to continue on his arduous quest, but something caught his eye. The red glow from the creature's eyes had now been replaced with a much brighter, otherwordly light. Strange glyphs began to materialize into the empty air above the fallen body. He did not understand. What could it mean? What were these symbols that so suddenly appeared and quickly began to fade again? His head 'sploded.
Last edited by TheOatman#5271 on Aug 18, 2011, 3:00:30 PM
The exp bar is enough, no need to clutter the game with floating numbers and so on. Keep it classic. That is one thing that got me interessed in the game at the first time.
"
TheOatman wrote:
Resist the urge the make this into a number crunching exercise. Drop the calculator and pick up your sword :-)


signed.

no reason for dmg numbers and exp numbers... its not an esport :X i dont wanna see a crit number like 2374 BÄM... who cares... the mob loses life... thats the point... lets keep it^^
an special animation for crits... that would be nice... something like a flash, where the sword goes along(on the body of the monster... but white... no pink and neon orange plz^^)
me gusta
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nowak93 wrote:
This should be optional. Could add damage in numbers over the target you are damaging too.


^this
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TheOatman wrote:
Resist the urge the make this into a number crunching exercise. Drop the calculator and pick up your sword :-)


+1 that man.

This is a hack & slash ARPG, not a MMORPG
A Option to activate exp visible per killed mob on the top of it, its not really something that makes the game a lot better.

its nice to have a little option to activate it, but myself i dont use it. It reminds me on WoW and Asia Grinder and for me it destroys the atmosphere. but if someone want, why not? for a programmer is not so much work

Rather than that i prefer more destroyable environments, beacause the diablo 3 textures are horrible, but some elements like the anims of the chars and destroyable objects would augment the fun drastically.
I agree that an option for toggling EXP gained per kill and Amount of ATK dmg done to the monsters would be nice. I never really thought about it as ruining the gameplay... I guess i'm part of that "younger generation" that's used to it. It is helpful in the sense of... me knowing how much dmg i'm doing, and it might even help me to find the "best" mobs to kill to lvl the fastest, but yes... in that sense it does ruin the game a bit. But one thing that I really like about the DMG text over the monster is that... well its a quick way to let me know that i actually hit the monster. Instead of watching the monster's reaction to my attacks. I guess i just tend to notice numbers more than i do with a mob having a injured animation, but this is all relative to me only.
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Tecladorium wrote:
Exp should raise over a dead enemy. Just like in Sacred or Sacred 2 for Example.

That´s a good old Way to do it. But it´s the best.

Greetings from

Germany


Sacred isn't old and the only time exp should be displayed is during a turn-based RPG - not a hack-n-slash dungeon crawler.
Should everything just be a number on top of the monster?

Can't there be another way to know how much exp you got?
Like a little space next to the exp bar that says "+ [number]" and changes for every monster you kill so you know how much exp you are getting.

No loss of immersion (it's just a little number next to a bar at the bottom of the screen), no problems.

Alternatively include an in-game FAQ with a description of every monster and how much exp they have
Maybe specific info from monsters can be easily accessed by clinking on an alive/dead monster Maybe do it by pressing a button first; just like pressing A highlights dead bodies when you hover them, maybe pressing G highlights the monster info when you hover through them (showing the EXP they gain, as well as HP, mana, damage, etc).

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