Herald of Agony is one of if not my favorite skill

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jsuslak313 wrote:
Dude...do what you want. I personally think you have an over-inflated and misunderstood confidence in your Agony "knowledge" that is seriously hampering you into these, as you said, "janky" setups. You are consistently misunderstanding what I am saying, which leads me to believe you are ALSO misunderstanding what OTHER players are saying in their HoAg builds that you likely copied in the beginning. And frankly, if you aren't interested in even changing the way you play in the first place...then no one in the world can help you overcome your issues with the build you love so much.

It's YOU who said your "patented technique" using golems...so you really have no interest in actually optimizing the HoAg build: that's about as far away from optimization as you can get. Cyclone CWC AGAIN hampering your own generation by creating a totally unnecessary and artificial "wall" in your own cast time/generation of virulence.

It's also YOU who brought up "critical strike affliction" as some sort of loss of the "chance to poison" support, which still exists. Yes its 20% less, but you MORE than make up for that with the oodles of new nodes and options for poison chance in the tree since that change was made.

And look: if you want an EASY way to totally maximize ridiculous stacks of virulence BEYOND the initial cap, I disagree with that premise...it SHOULD be hard. Especially to sustain it. Every extra 5 virulence you add should make it exponentially harder to sustain. But if you are already STARTING your build with a main virulence generator that kinda sucks...you are fighting a losing battle from the get-go.

And you keep throwing around the "minion build" title like its something unique: ALL HoAg builds are minion builds if you are relying on the crawler as your main damage dealer. It's really odd that you focused on making the crawler a "real minion" multiple times....when it already is. It just happens to be a minion that requires a style of upkeep, the tradeoff being that it's totally immortal. If you don't rely on the crawler, then it's a poison build with HoAg support. It seems like all you truly want with all this is: I want a minion I don't have to think about. Well...there are builds for that!

And I gotta point out...the video you linked is of a pinnacle boss fight. Everyone that has ever built a HoAg build KNOWS that the way to generate high virulence against a BOSS is completely different from building virulence while mapping. But that is not at ALL what you said was your problem in the OP. You spoke of jankiness IN GENERAL which is simply not true. It's not some great secret that if I'm generating virulence using Cobra Lash and GMP in maps...I'm not gonna change that GMP to a single target option for bosses. That's just common sense.
you are either completely missing the majority of what i said or willfully ignoring it. and your answer to the issue I stated is "play suboptimally" great you can play suboptimally I dont care but dont sit there on your high horse and pretend you actually solved anything at all.
-Professional Fish
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jsuslak313 wrote:
I also have to talk about the elephant in the room......how in the world do you have a Mageblood...when the rest of your gear on your Ancestor characters is essentially trash. You don't even have a farmer...



maybe he gambled that's how i got mine before gambling it away together with 5 others and a mirror
With some quick numbers, Herald of agony has a 20% chance of poisoning, and only 30% of the damage during 2 seconds. Basically you have increased your DPS by around 15%, provided that all your damage comes from chaos. For a reservation of 25% it is not that great from that point of view. However, you have an immortal minion that can scale up with supporting gems. Unless your are playing a minion/golem build, I don't see it a great skill. Minion builds are good at the start but trash at high levels.
Last edited by B00b#4465 on Oct 2, 2023, 11:24:00 AM
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B00b wrote:
With some quick numbers, Herald of agony has a 20% chance of poisoning, and only 30% of the damage during 2 seconds. Basically you have increased your DPS by around 15%, provided that all your damage comes from chaos. For a reservation of 25% it is not that great from that point of view. However, you have an immortal minion that can scale up with supporting gems. Unless your are playing a minion/golem build, I don't see it a great skill. Minion builds are good at the start but trash at high levels.


That is not at all how the skill works...it is not used as a buff to YOU: it creates its own minion with its own set of attacks and damage / dmg effectiveness. The agony crawler has pretty darn high damage scaling with both level and virulence.

"Minion builds are good at the start but trash at high levels": you have that backwards my friend...a GOOD minion build with mirror-tier gear is bonkers crazy. The problem is that minion gear is so expensive even at the low end (except poison SRS). Without gear and levels and primarily BiS items, minions die too fast to do anything and hit like wet noodles.
Last edited by jsuslak313#7615 on Oct 4, 2023, 11:36:44 AM

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