Titanic Shell is a big problem in TOTA

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rcanhestro wrote:
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ARealLifeCaribbeanPirate wrote:
The titanic shell exists solely as a hard counter to zdps builds. If you can't beat it, consider playing a real build instead of void sphere cheese.

Any build with the damage to beat the Feared is more than capable of beating turtles at 2k rating.

"But Pirate, what about noobs who can't beat the Feared hurr durr?"

Well, I guess you don't get to play 2k TotA then. And that's fine, the mechanic starts throwing divines at you before rank 500. Just play at a lower level until you build up the currency to make a build that can kill turtles. That's kind of how ARPGs work.


sure, you could dps it down yourself instead of a zDPS build.

but can you survive doing it? how many builds can have that dps and the insane mitigation required to actually survive fighting in TOTA.

everything in there hits way harder than any pinnacle boss.


What are you talking about? You aren't required to stand still and get hit by everything to do damage to turtles, just like you aren't required to stand still and get hit by everything in boss fights. There are TotA rounds where I single handedly kill the enemy chieftain a half dozen times without dying ONCE, and I'm certainly not doing it by tanking their hits.

Are there seriously people trying to do this lmao
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ChillExter wrote:
This probably is not the first post of this kind.

Now, before anyone get's angry with me. Yes, am playing the big cheeser build, hoever i do not think it really matters in this case.

Now as the title says, Titanic Shell monster in TOTA is a big problem for the mechanic, and i am here to tell why, and how to possible, solve the problem.

The main problem with the mob, is it's ability to make totems immune to sealing, Even if you play a build that is able to kill it, it becomes a problem really quickly if you get oneshot due to the way how mob damage and defenses scale as you are climbing higher(and that is a whole different jar of pickles that can be argued is too badly made).

For the big cheeser build. If you dont get to seal it's totem, it is a reset, and in my opinion justifying Totemic Shell's existence to counter cheese is a really bad take, as it not only makes cheeser builds pretty close to inefective, it also makes other builds that are not built to deal big damage with big defenses, very innefective, seeing how the most effective strategy in TOTA is to seal enemy totems before yours get sealed, becasue due to the way how high the scaling goes on enemy mobs it is really difficult to get even close to enemy totems becasue you just get overwhelmed really quickly.

Now that my rant is over. How to fix this problem. Now, there are 3 ways actually.

1. Remove it - It is not a problem if it does not exist.
2. Make it that it does not make it's own totem immune, but makes it so that you have to channel for longer to seal it, in that way, you can still make it so that it does not brick an entire round.
3. Make it so that whenever it is chanelling, the skill has an actual duration, seeing how it seems to just keep chanelling it's skill as the round goes.
4. Make it so that the skill has a range. Say If a Turtle that is placed in the slot behind the leaders slot it defends the 2 center defense totems, the leasders totem and 2 totems that are next to the leader). If you knock it, let's say on top of the leaders totem, it stops protecting totems that were in defense positions) and so forth.

This is just my overall opinion on this, and i hope, like i actually hope. that someone up there sees this and actually considers the fact that maybe, just maybe, there are some things that are not really fair, as cool as they sound.


At 2k rating currently and have only ever lost 1 match never a tourney, if you are indeed running a void sphere variant something build wise is wrong. I currently have 63% accuracy reduction on enemies and insanely buffed temp chains blind from sand stance aspect of the spider is sleeper op don't know why many others aren't using it followed by chill from skitterbots every enemy moves at near turtle speed.

You need to be focusing at least a couple ravager/goliath units and try to equip them with 50% dmg inc item from navali or multi proj for ravager from ahuana. these units with those items can kill enemy turtle/leaders super easy even just one as soon as you see turtle in a bad spot you swap the best equiped one from attack to escort so you can direct it to the turtle. You can even use void sphere to shove it more toward your side for easy targeting.

You need to max out evade chance, dodge chance, block, then spend everything else doing nothing but debuffing enemies and buffing allies.

If you need help check out my character "One_True_Karui" super cheap and easy to build just ignore the ashes of the stars i wanted to try dread banner out but hyrri's truth for level 30 precision actually feels more BIS and is much cheaper as it ensures your allies always hit or crit.
How in the hell can anyone get to 2k without getting one shotted from OFF SCREEN?!!!!! I'm at the point even my team members get one shotted. This is complete BS. I hate this league! Great idea but whoever thought this was balanced and fair needs to take a look at the forums.....
Last edited by IQof3#7253 on Sep 28, 2023, 1:12:43 AM
Position matters for your units, stick them where they're strongest.
Don't try to fight anything, kite kite kite.

You're gonna get one shot, but so long as you protect your flanking totems you'll be fine it just may take a little longer. Once you get more comfortable you can skirt around the arena and take totems here and there.

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