Leap Slam Controller Alternate Targeting Behavior

Hi,

Recently I've been playing PoE on my first melee build since the release of controller. One thing I noticed is that Leap Slam is almost unusable for the average person's purpose on controller because it uses standard ability targeting instead of the way Frostblink/Dash/Flame Dash. This makes it almost unusable on controller for repositioning in fights, leading to some very frustrating deaths as your character forcibly jumps 2 inches into the same enemy only to get exploded.

The suggestion:
Like how Dash has the "blink backwards" alternate targeting behavior button on controller, please add one for Leap Slam that allows us to toggle between default leap slam targeting enemies and Leap Slam instead jumping in the same way it does when no enemies are around.
Last bumped on Sep 14, 2023, 11:28:26 AM
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