Please fix Ikiaho and Utula.

Ikiaho and Utula are the worst offenders since the patch dropped because one of them has a one shot ability that can be spammed and the other can heal himself + totems + allies + ally totems as long as he's alive. Ikiaho won't leave her spawn and her icicle blasts one shot me. The changes you've made to the ai for it to defend its own tower are wasting the players time. I'm at rank 2k and haven't lost a game intentionally since the patch update. The only thing this change to the ai has done is cost me 2 to 4 extra minutes depending on how and when Ikiaho wants to leave her totem. It's annoying and reeks of something Blizzard would do to make people stay in their game longer than necessary.
Last bumped on Sep 15, 2023, 6:13:45 AM
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Yeah I've been climbing rankings on a new Void Sphere character and I noticed sometimes enraged kunekune totems have giga-regen and I have to either channel on it with my whole team, or wait for the mob to die eventually. And now I know why, because when fighting Utula his boss totem kept healing to max hp lol, I guess he spams an ability that does that which is cringe af.

And also the bosses AI defending stuff reeks of horrible design choices. Like Ikiaho and some other ranged bosses like the chaos damage one NEVER EVER leave their totem, and they are even immune to cc so you can't even void sphere to pull them away. They just sit there, spamming their attacks all day while you whittle away at their totem channeling for 0.1 seconds before you get stunned as you watch your team run into the boss and get oneshot repeatedly. Most anti-fun league mechanic I've ever played by far. Not only did they make this horrendous mechanic even worse with the most recent patch but they also buffed the damage of specific enemy units too, because we weren't getting oneshot enough apparently.
Bosses are a little tricky. A lot of them can be moved but you have to do it with Storm Brand and they won't move if they're already doing an animation, this is true for every enemies unit. For the one non-boss unit that won't die, you need to either remove the skill gem that it's being affected by or push it off screen and hope to Kitava your units follow you when you blink away.
Ikiaho is by far the worst of offender - she doesnt win and doesnt play to win - only to waste time. No fun, no challenge - just time wasting.
Have it ever come to your mind that it is intended to be this way because GGG doesn't want cheesers to be too fast? Like the turtle thing - if you don't do any damage and depend on cheese - prepare to be countered. It is the name of the game. The biggest proof are the map mods, there is always something designed to counter you

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