Multiple ToTa Bugs
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When using a skill on left click (Generally a Guard Skill) and targeting a totem to begin channeling on if the cooldown for whatever ability triggers before reaching the totem it will reset your focus and make it so you just run past the totem, forcing you to again click the totem.
Targeting totems close to fieldmaster walls (even ally walls) is very difficult and most the time it takes multiple clicks to begin channeling. Fieldmasters on flank tend to block off the totems that they are attempting to channel on, resulting on them just sitting there and waiting for their own wall to disappear. Sometimes Enraged Kunekunes attempt to first attack the totem they are trying to channel on, usually they charge it and run straight past it then channel once their charge is on cooldown. Very rarely Champions will be left over in the arena after a round ends, resulting in the next match having two Champions to constantly deal with. Enemy Thunderbirds and Camo Tuataras often continue to spawn after their totem has been destroyed. Any allied unit on escort tend to have an issue deciding on what they should be doing when the player has a lot of movement speed, I have noticed they try to keep up with me instead of attacking enemies or channeling on totems. (Nearly 200% movement speed) When you have a frenzymonger on your team and it has buffed the player, void sphere begins to have an insane amount of red particle effects streaming across the entire field of view. Lunar Turtles will sometimes permanently cast their frost breath, noticed this interaction when my Goliath of Night was fighting one. Last edited by Aroused1#0659 on Sep 12, 2023, 11:15:02 PM Last bumped on Sep 18, 2023, 2:33:12 AM
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" I don't understand why this hasn't been addressed yet. It's by far the most annoying bug to me especially when the tuataras keep multiplying and there's 100 of them without a totem. Last edited by trouble982#6577 on Sep 13, 2023, 7:29:32 PM
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