Sanctum feedback- from someone who didn't play it League

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Toforto wrote:
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Pizzarugi wrote:
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Echothesis wrote:
Lycia is exarch 2.0. Making her immune during that wave phase is build-limiting bad design, same as exarch rolling meteor phase. Once again, either you oneshot her before she starts the phase, or you have to facetank it all. Manually fitting through those waves with a mouse is BS. Maybe it is better on controller, idk.

My main character can get to lvl 83 lycia with 500-700+ resolve in stock, then I die since I cannot leech ES from immune enemy and cannot evade. Definitely not going to make special build just for sanctum. For all time you spend running all 4 floors, not sure loot is worth it compared to other content, unless you get lucky and duplicate some divines


Boons still work in that fight. If you can get the Scare Mask (-40% enemy damage), it should make Lycia's blood wave phase a hell of a lot more manageable. If you get Honed Claws affliction, which does the opposite, you're gonna have an awful time.


I died to that red wave phase this league and lost a run like that, then just waited until my build had the burst dps to completely skip it and kill her while she's doing her frontal tornado thing. The only way to survive that is either have crazy dodging skills like in exarch ball phase or just be a tanky build and have a lot of inspiration/resolve left when you get to the boss.


I did too, until I got enough DPS on my build to kill her before she can enter the phase. Another way to deal with the red waves is to use a blink skill like Flame Dash and just teleport behind the waves as they approach.

Lycia's second phase ignores your resolve, it's the only time in Sanctum where you're the most likely to actually die.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Toforto wrote:
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Lyutsifer665 wrote:
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Toforto wrote:


I've been playing an ice spear/freezing pulse totems build since leaguestart, it has 0 defences and like 3k hp at most but it can run Sanctum and most maven invitations easily, with an 8-10 divine budget you can get 70-80 mil burst dps on Ice Spear which is more than enough to skip the final Sanctum boss's phases I'm pretty sure. And then if you want even more dps you can save up 10 divines for a heatshiver with additional ice spear projectile enchant too. Here's kind of a cheap 8-ish divine budget version of the build: https://pobb.in/fUpNBezg-VRN (soul mantle 1.6 div,non-corrupted 60% staff is 90c,belt is 1.4 div,Anathema ring 30c,Dying sun is 20c don't care that much for its rolls, one of our cluster jewels is 190c the rest are cheap, and a decent Rain of Splinters with 33-35% dmg reduction is like 5-7 divs, awakaned added cold is like 1 divine or so to buy at lvl1 then buy Wild Bramblebackx4 beasts to level it yourself, the +1 int big tattoo is 1 div, all the rare jewels with double res are 10c at most,forgot to mention Alva gloves mine cost me 1 div on leaguestart but I'm sure you can find good ones for cheaper or the same price now) So it all comes around to 10-13 divines max to make this char in the pob, just checked all these items in trade sc as I'm typing this reply.

And in case you're wondering about a min-maxed endgame version, here's my current character after I got done with 40/40 challenges and invested way more divines into it: https://pobb.in/9olLw3PVPtC2


thanks for the reply. i already have a lvl 93 templar in the league so i can just respect from that. i hate starting new characters. would a wand and shield work too? that staff would mess with my resistances too much


The staff is too important, it literally triples our damage and that's what gives this build such huge burst dps. You can solve res by getting double double-res jewels(12% fire and cold, 12% fire and lightning for exmaple on 1 rare jewel, just searching for that alone is cheap) and having boots with triple res, alva gloves with at least 1 extra res thats around 30% and then a nice rare ring with double or triple high res+resistance catalysts. All of that+replacing at least 1 str tattoo and 1 int tatto with 8% fire and lightning res should be enough to be capped since this build gets so many rare jewel slots, and if you still need res then just don't use rain of splinters for now and use an additional rare jewel. It's quite possible to be capped since I did it without tattoos and needing curse reduction on rare jewels back in Crucible. That's why we want the staff to have the lowest 60% reduced ele res roll, any other roll is bad.


alright i'll try it. can we just run purity of elements aura? or we need all mana?
i assume awakened GMP is not necessary? that gem is super expensive
if i slap on a bunch of reduced curse tattoos then i will be immune to curses basically and can spam totems freely?
in your profile you have FP not ice spear. is that for map clear and ice spear for bosses?
Last edited by Lyutsifer665#1671 on Sep 17, 2023, 9:46:45 PM
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alright i'll try it. can we just run purity of elements aura? or we need all mana?
i assume awakened GMP is not necessary? that gem is super expensive
if i slap on a bunch of reduced curse tattoos then i will be immune to curses basically and can spam totems freely?
in your profile you have FP not ice spear. is that for map clear and ice spear for bosses?


You can't run any other auras than Zealotry with Eternal Blessing, reserving your mana would mess up MoM and Arcane Cloak completely, trying more than 1 free aura bricks this build badly.

Yeah Freezing Pulse is for map clear, and I use it in normal sanctum rooms except for battle arenas and bosses where I swap to Ice Spear.

Awakened GMP is absolutely not necessary, the only thing it does is add +1 projectile and have less of a damage penalty on the gem. Awakened Added Cold is cheap to buy lvl1 uncorrupted and then buy 4 Wild Brambleback beasts to level it up to 5 though(around 200c overall I think), at lvl5 it gives +1 cold gems to whatever its linked with so do get that. Also never corrupt any of your awakened gems, leave them at lvl5 on this build it's just not worth the risk for lvl6 just to get 1% inc damage on the gem.

And just get a regular non-corrupted Heatshiver without a lab enchant since Ice Spear enchant is 10 divines, its something you can save up for later if you want.

We have 20 Tattoo of the Hinekora Deathwarden which is 120% curse reduction, then we take Asylum Wheel for 30% chaos res and 30% curse reduction(if you're too low level and don't have the skill points yet to take that wheel, just buy a rare jewel with perfectly rolled 30% reduced effect of curses on you and some resists on it to solve it for now).The "worst" option to cap off your curse immunity is upgraded Yugul pantheon, but then you can't use Abberath for burning ground immunity(and apparently that burning ground immunity doesn't work in Sanctum? think its bugged) so just buy a rare jewel with 30% curse reduction and res.

We need 150% curse reduction because the belt makes curses have 50% increased effect on you. That belt is crazy good because it makes you count as low life so you get Pain Attunement on the tree for a free 30% more spell damage multiplier.
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alright i'll try it. can we just run purity of elements aura? or we need all mana?
i assume awakened GMP is not necessary? that gem is super expensive
if i slap on a bunch of reduced curse tattoos then i will be immune to curses basically and can spam totems freely?
in your profile you have FP not ice spear. is that for map clear and ice spear for bosses?



I also wrote detailed leveling notes and other stuff in the Notes section of the first pob I sent you, do check them out. The tattoos are only in the final skill tree since I didn't feel like manually adding like 20+ of them one by one, pob really needs to let you add a bunch at once with shift-click or something lol
this build is super hard to balance. after 14 tattoos i dont have enough int to put more on. if i swap my gear around to get more int then i will lose res. if i change other gear i will lose dex and cant run my totems.

is that staff REALLY worth it? i only want to run sanctum with this build

edit- or do i take off the heatshiver and get a rare with a lot of res/int/dex ?


i'm sure it can be balanced somehow with your gear but i dont have the patience for this. i just want to play the game. lol
Last edited by Lyutsifer665#1671 on Sep 18, 2023, 7:09:20 PM
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Lyutsifer665 wrote:
this build is super hard to balance. after 14 tattoos i dont have enough int to put more on. if i swap my gear around to get more int then i will lose res. if i change other gear i will lose dex and cant run my totems.

is that staff REALLY worth it? i only want to run sanctum with this build


Well yeah, removing the staff you go from 80 mil dps down to around 20, no other rare weapon in the game can give you that much damage. And a whole staff wheel on the skill tree becomes useless if you try to use a non-staff weapon too. You can get more int by putting attribute catalysts on Coward's Legacy and Anathema, those catalysts are one of the more common and cheap ones too. I barely have around 161 int and I need 155 for lvl20 flamedash, so you need at least 155 or 159 if you corrupt a blue gem and it hits 21(which I think the only 2 that can require that much are flamedash and arcane cloak). As for fixing dex requirement, I did that all with my amulet. Just get a white ilvl83 or so citrine amulet, put 4 attribute catalysts on it and blessed orb its implicit to the max value, then spam Shrieking essences of sorrow which is the one that just adds a lot of dex to any item that isn't a weapon till you hit an amulet with decent res, and that's your dexterity fixed. That frees up a lot of suffixes on your gear for res, you can look at some of the gear in the pob just to get an idea of how much resistance I have on it. Your other rare ring also just needs to be stacked with res, and if you just barely aren't capped then you can also use resistance catalysts on it. Seems like I have +9 int from my large cluster which I guess is just lucky, but shouldn't be too hard to get like 10 int on a rare jewel or something along with resistances. All the small things you can do like attribute catalysts on the unique ring and belt really add up and help to reach that 155 int.
Last edited by Toforto#2372 on Sep 18, 2023, 7:16:30 PM
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Lyutsifer665 wrote:
this build is super hard to balance. after 14 tattoos i dont have enough int to put more on. if i swap my gear around to get more int then i will lose res. if i change other gear i will lose dex and cant run my totems.

is that staff REALLY worth it? i only want to run sanctum with this build

edit- or do i take off the heatshiver and get a rare with a lot of res/int/dex ?


i'm sure it can be balanced somehow with your gear but i dont have the patience for this. i just want to play the game. lol


Heatshiver is also some crazy damage multiplier because the added damage stacks if you chill and also freeze a random mob. If you really can't get enough int then just don't replace as many int nodes for the curse reduction tattoo, and instead use upgraded Yugul pantheon and get curse reduction on your rare jewels, but they will probably be more expensive if you also want a lot of res on them. Cost me around 10-15c per jewel back in Crucible to get the right ones. This whole build becomes a delicate balancing act of basically attributes and resistances the moment you swap to using the staff in endgame, the weapon is just that good though. It's what makes this build have insane burst dps.
Last edited by Toforto#2372 on Sep 18, 2023, 7:20:17 PM
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Lyutsifer665 wrote:
this build is super hard to balance. after 14 tattoos i dont have enough int to put more on. if i swap my gear around to get more int then i will lose res. if i change other gear i will lose dex and cant run my totems.

is that staff REALLY worth it? i only want to run sanctum with this build

edit- or do i take off the heatshiver and get a rare with a lot of res/int/dex ?


i'm sure it can be balanced somehow with your gear but i dont have the patience for this. i just want to play the game. lol


And believe me I don't have fun either when I equip that staff every league and have to solve resistances as if it's high-level math lol, but once they're all 75 I can just leave my gear as is for a loooong time.
Edit: And uhh, just make sure your staff has a 60% roll, it has to be the lowest possible one or else its just impossible to cap res.
Last edited by Toforto#2372 on Sep 18, 2023, 7:25:50 PM
ok i'm res capped now and using 16 tattoos. not using the belt so dont need more tattoos.
i have too much res on my current belt and i cant be arsed dealing with it now. staff and heatshiver should be good enough DPS. if i really like the build then i will change to the belt later.

ty for the help :)
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Lyutsifer665 wrote:
ok i'm res capped now and using 16 tattoos. not using the belt so dont need more tattoos.
i have too much res on my current belt and i cant be arsed dealing with it now. staff and heatshiver should be good enough DPS. if i really like the build then i will change to the belt later.

ty for the help :)


No problem, that and a 21/20 ice spear gem might just be enough dps for running 83 sanctums anyways, gl!

Edit:And dying sun with enkindling orb for "%increased effect gain no charges during effect" is important, makes the flask give you 3 extra projectiles instead of 2. Just a nice flask to press for burst on bosses.
Last edited by Toforto#2372 on Sep 18, 2023, 7:55:37 PM

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