Dynamic Resolution doesn't work on DirectX12 Renderer

Hey, as the title says when I use DirectX12 my game doesnt use dynamic resolution at all even if it's enabled, but if I use Dx11 it does, although with dx11 I have like 90% CPU usage and DX12 only 30-50% can someone help from support?

Thanks!
Last bumped on Jan 29, 2024, 5:34:05 AM
BUMP
yo I have the exact same problem. the other thing is when i change the resolution in fullscreen mode (directx 12) game window doesn't fit to the screen but in dirext 11 it does fit no matter what resolution i choose.you fiixed the problem??
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BakaSenppai wrote:
yo I have the exact same problem. the other thing is when i change the resolution in fullscreen mode (directx 12) game window doesn't fit to the screen but in dirext 11 it does fit no matter what resolution i choose.you fiixed the problem??


Dynamic resolution has nothing to do with fitting to the screen, it is a tool to "enhance" performance by dynamically altering the resolution of the game so you'll go from a nice clear image to a heavily pixelated one, so...different problem.

@OP is your FPS dipping enough that it is below the threshold you have set?
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Sorry, for some reason this didn't notify me of the reply, I didn't end up fixing it, and yes the fps goes under the 60fps cap I set for dynamic resolution to start scaling down, but still doesnt work with dx12, but does with dx11 which is odd. I don't know if I should just send an email to GGG since they are not replying here...
Bump
why you need dynamic resolution at all?


Try using a potato graphics card to test, like 900 series or even older
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Also, standard process of submit these bug report:


list all your hardware spec
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It works for me on a GTX 760 2GB. DirectX 12 has better performance than 11, dynamic resolution kicks in when my FPS drops below 15.
works for me too. what i noticed it doesent work when i have mtx on my kinetic blast. as soon as i take of the mtx it works again ... very wierd

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