Server Tick affeting gameplay tehnical question.

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Server ticks

There is an internal server tick rate that limits how fast cooldowns of spells can be processed.

Servers do not calculate the game in real-time but divide it into chunks that are calculated at once.
One of these server calculation steps is called a tick. A server tick has a duration of 33 milliseconds (0.033 seconds).
The status of cooldowns is only updated once on each server tick.
Due to the limitation to server ticks, cooldowns are effectively always rounded up to multiples of 33ms.

This means that skill's cooldowns can only effectively be reduced by increments of 33ms. This creates situations where skills have specific breakpoints of Cooldown Recovery Rate they need to achieve to lower their effective cooldown. Refer to individual skill pages for specific breakpoint information.


I'm trying to made poison build with very small poison duration (less than 0.033 seconds).
How Server ticks will calculate if poison with such small duration will do the damage?
1) Would server ignore such poison?
2) Would poison with duration of 0.030 sec stack if enemy is hit with skill 2 times over 0.030 sec window?

Any help one that one would be appreciated!
Last bumped on Aug 28, 2023, 4:32:28 PM
Also some one know how often skill can hit an enemy?
For example spark can hit enemy 2+ times within 0.033 sec server tick window?
Or this 0.033 sec tick means that enemy can be hit only 1 time within this window?

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