Nerf "ignite and fire resistant" Monster mod
So i played an ignite build this leauge my last ignite build was quite some time ago.
Every ignite build's BiS item is Replica Emberwake which reduces ignite duration on enemies as a downside. This monster mod on random monsters in your map makes them unkillable and punishes you for scaling the damage of your build properly. Why do i get punished by random monsters for speeding up my ignite damage rate and using a BiS multiple divines ring to scale up my damage properly? Problem is, that according to PoEDB, this mod reduces ignite duration on the enemy by 80%. Pair that with replica emberwake and faster ignites from your tree and you have ignite immmune monsters. Why?? The solution to do more damage (or in this case to be able to do damage at all) to some random appearing monsters should not be to do less damage and decrease your overall dps against everything else. You wont probably care GGG because i already saw a thread 9 months ago mentioning this problem. But please address this issue its extremely anti-fun. Last edited by c0refreAk#2874 on Aug 24, 2023, 1:12:05 PM Last bumped on Aug 24, 2023, 1:10:41 PM
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