Tawhoa's chosen, buggy, undercooked, underexplained, underwhelming, and clearly untested

1. Your skill that it uses DOESN'T GET SUPPORT GEMS. I repeat the supported skill does not inherit the support gems that are linked to it.

Tested with multiple supports like shockwave, that have very obvious visuals

ITS ALSO VERY OBVIOUSLY DOING LESS DAMAGE THAN YOUR SKILL which it is supposedly using.

Yes that means its basically They cut and pasted a lab enchant into an ascendancy.

2. Its Duration tagged and it shows being effected by durations passives, but its actually uneffected by gems or passive that scale duration despite showing that its effected in its tooltip.

This means like a lab enchant, there's literally no way to scale it.

3. it wont even allow the SKILL it uses (YOUR SKILL!) to benefit from duration scaling linked or passive. So when it static strikes the static strike ends LONG Before they should end. I couldn't test this but this logically implies that If it bleeds something with a puncture the bleed ends when the mirage times out.

Tested with both duration wheels.

4. It got nerfed last second making it strictly worse for melee ignites AND BLEEDS compared to a slam with Fist of War. At 100% more it would at least be competitive with Slams.

The worst part of this is this means to get the 7L fist of war node you have to take a completely dead and useless Tawhoa's chosen node as a travel tax. Just as I predicted before the patch notes.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last bumped on Aug 29, 2023, 1:36:25 AM
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The only thing I'll say about that is it isn't COMPLETELY dead....it still does something, and still adds to your overall dps and clear. It just doesn't do it WELL. Even if its only doing 10% of the damage of the original skill, its still giving you 10% more damage.

It doesn't actively detract from anything as far as I know.



But yes I agree, all that you said really sucks.
Last edited by jsuslak313#7615 on Aug 24, 2023, 4:41:41 AM
I mean i am not going to pretend like Tawhoa is a great ascendancy node but i think people here are forgetting that it's just an ascendancy node at the end of the day. Like what do you expect it to do?

Provide a clone that uses your passive tree and all the gem links of your main skill for a second full six link attack? And one that also benefits from the 7 link provided by tukohama and gets exerted from warcries for essentially 100% more total damage of your build in a single node?

It provides extra clear and coverage and adds extra DPS, even if it's just 10 or 20% more damage, that would be quite in line with other ascendancies. My biggest gripe with it is that it's so difficult to evaluate because we don't have any real numbers for it.
Then why not have just "20% more damage" node? Last league i could make "slam" build without warcrys or, like other people say, bleed slamer. They nerfed it, no doubt. Then why they didn't show changes to the node in patch notes,workab or in teasers? We need full info or workable node. Sadge.
^They did, didn't they? I could have sworn I read multiple times prior to league start that Tawhoa's Chosen had the 100% more damage removed.

I'm not well experienced with the node, by any stretch, but it still seems rather powerful as an ascendancy. Getting quite a bit of additional damage, clear, and speed all from a single node is pretty big.
"
jsuslak313 wrote:
^They did, didn't they? I could have sworn I read multiple times prior to league start that Tawhoa's Chosen had the 100% more damage removed.

I'm not well experienced with the node, by any stretch, but it still seems rather powerful as an ascendancy. Getting quite a bit of additional damage, clear, and speed all from a single node is pretty big.


The wording of the last minute non official "patch note" (that wasn't even in the patch notes) is that its cooldown and damage were halved... 1s and 50% more. But it very clearly does less damage than your actual skill so I would be surprised if its not 0% and also getting zero support more multipliers.

The issue with it is if you saw a glove enchantment as an ascendancy point would you consider it a valid and balanced choice relative to others?

Of course not, glove enchants are basically garbage that have trivial to no impact on gameplay or the games meta. Sure getting conc ground when something crits you or a tiny bit of chill from an auto proc might be nice for no cost but when its 2 out of your 8 lab points?

The shame here is when the skill was 2s and 100% more AND ACTUALLY USED YOUR 6L SKILL instead of using your NO LINKED SKILL, it was a viable alternative to using fist of war... at least on paper (POB tooltip). Because you could take Fist of War out and replace it with another support.

Now its not even that. Its literally and without hyperbole a lab enchantment (Word of reflection) with a faster cooldown and instead of auto attacking it uses your zero link skill gem.

without links and without scaling its complete garbage, its a node I now need to hold my nose to travel through to get the nodes behind it. It should be a node that strike skills use to gain SOME GROUND on slam skills for bleed and ignite... but its a newb trap instead.

Its infuriating to spend 10h trying to make a character do what it logically and reasonably is supposed to do, only to find out that someone botched things and made a skill that doesn't work like or live up to any reasonable expectation for a Ascendancy notable.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
That sounds like a bug. It should be affected by your supports. Else it's what, a 4% more damage node for your ascendancy?
All they really need to do is

1) make it work fully with supports and passives
Or
2) give it the ailment mods back
Or
3) make it generate charges for you. Could even be special tawhoa charges that... do something. Something neat and chieftains
Or
4) have it scale cd with attack speed so strikes get more then a 3 % dmg node for a notable.

Or just anything else
That’s strange because I’m doing earthquake right now and my mirage chieftain is definitely getting my links, it’s earthquake aftershock is on the same timer as mine (meaning it’s using lesser duration) and it’s the exact same size as mine (meaning it’s using all of my aoe gems and passives) and it’s also hitting like an absolute truck

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