Kahuturoa is overpowered

He is one of broken enemy in the league, overpower aoe and dmg oneshoting every time 150+ rank.

The rest quite ok, maybe that guy shooting laser beams is kind hard too.
Last bumped on Oct 22, 2023, 5:16:57 AM
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Edit: deleted my reply as this thread was necroed.
Last edited by DichotomousThree#0868 on Oct 17, 2023, 2:22:03 PM
Just another untested moment in this league. The army of this character far exceeds 1000 favor per unit. The player is physically incapable of getting anything like that. Moreover, at the moment it is impossible to move your team further in the tournament or at least choose who exactly the player wants to take with him. The developers have once again shown that they never play their game and release completely untested mechanics.
Whats worse is the choppy lag with Kahu makes you die RANDOMLY while not even being NEAR the area attacked. How did they get a lag cheat advantage on top of being over powered?
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420Hussar wrote:
Whats worse is the choppy lag with Kahu makes you die RANDOMLY while not even being NEAR the area attacked. How did they get a lag cheat advantage on top of being over powered?


Not sure if this is the problem you're having or not, but Goliaths of Night use the skill Earthquake. I've never bothered timing the aftershock, but it feels similar to the skill gem version (1 second delay). So if you aren't being careful and move into the area after a Goliath attacks one of your teammates, it's very easy to get caught in the aftershock and instagibbed.
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if you aren't being careful and move into the area after a Goliath attacks one of your teammates


Too bad that Goliath starts running towards you as soon you are in his big aggro range.

He is not interested in teammates if you are here, he loves you and wanna give you a hug.
people are still complaining about rongokurai tribe 2 months later? just play some rendition of the tota build and they're one of the easiest tribes to defeat
Last edited by CAPSLOCK_ON#7907 on Oct 17, 2023, 1:47:17 PM
they should still complain about it because they didn't do anything to fix it.

It shouldn't stop them progressing though but just use the cheese build LUL isn't an answer to anything on balance.
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Draegnarrr wrote:
they should still complain about it because they didn't do anything to fix it.

It shouldn't stop them progressing though but just use the cheese build LUL isn't an answer to anything on balance.


enemies are overtuned in tota because you're not supposed to fight them head on i thought this was already common sense 2 months into the league but some people really can't grasp their head around the concept that dps only isn't the best way to play a mechanic you can still brute force your way through it by having zhp with insane dps if you really want to
Last edited by CAPSLOCK_ON#7907 on Oct 18, 2023, 4:39:37 AM
I disagree, if that was the case more of the enemies would be a problem.

Storm conduits sure, T3 unit, long cooldown, misses fairly often and easy to counterplay, one shots even at a low rank.

goliaths are simply there because they seemingly couldn't come up with another way to make players lose due to the mechanic not being designed with any intent in the first place.

The fact its been 2 months doesn't change that it was dumb on day 1 don't defend bad design just because we compensate for it lmao that is no different to saying its good breaches drop splinters in singles all over their radius instead of combining them.

People should complain about it until the last day of the league, it was dumb day 1, it'll be dumb on day 120 and it will be dumb if they integrate it into core and don't rebalance anything.
Last edited by Draegnarrr#2823 on Oct 18, 2023, 5:31:48 AM

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