3.22 Performance
the worse "update" ever implemented in a live game! period!
should be ashamed, tbh. |
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after this patch, my gpu load always 99%. fps same as in previous patch 150, but gpu was load not higher than 50-60%. It is a new "optimization" ?
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I am also having terrible performance issues. Intermittent lag spikes with rubber banding. Multiple complete screen lock-ups with crash to log in screen (most notably happened as soon as I clicked a yellow strongbox, game locked up and crashed as soon as the mobs spawned). My latency is in the low 30 ms on average, so I don't think it's a connection issue. I have a Ryzen 5 5600X, 16 GB Ram and 3070 RTX.
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i7- 9750H
16gb ram nvidia 1660 Ti 1T SSD. i HAVE 10fps in a juiced map. With delirium is unplayable. |
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also having terrible freeze / latency spike issues
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I'm so tired of giving this game a chance :(
Will try in PoE2 |
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Was having issues as well.
What fixed it for me was deleting the shaders compilation folders. Strangely enough the folders haven't been recreated again after running the game again. So i don't know exactly the name since i don't remember. but i think they were here for me (installation folder) C:\Program Files (x86)\Steam\steamapps\common\Path of Exile and they were called something like shadercompdx11/shadercompdx12/shadercompvulcan I had 3 folders. One for each graphics type (dx11/12 and vulcan) I've deleted all 3, Ran the game, Waited for the shader bar to stop and have had a much better experience with a LOT LESS stuttering and consistent frames. I hope this helps someone. My unlocked framerate is 120fps in the hideout (before i couldnt even maintain 70fps) PS. i have a predator Helious 300 with a 2060RTX and am running the game in vulcan mode. |
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" This did help a tiny bit. But that's still light years away from how it should be |
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BTW, I noticed something really weird...
My CPU is heavily hammered when I play PoE. GPU reports usage as very high too. But the GPU frequency is only 210 MHz. Instead of the usual 1800-1900. It's actually idling in that regard. Perhaps the CPU is too busy to make the GPU busy enough? |
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" Yeah, it's weird. The patch was supposed to shift more work from the CPU to the GPU, but it seems to have done the opposite for a lot of people. |
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