Guardian - Radiant Crusade - Sentinel of Radiance slow movement speed

I think the dude is cool. He just could use some added movement speed and faster spawn animation. Also, a way to track his duration would be appreciated. Or maybe make him a permanent minion?
His damage is still okay lategame, and you get 20% DR. Pretty solid for an Ascendancy point.

The relics are kind of stupid because you get forced into specific builds. But what I find really annoying about them is the randomness in actually getting them to spawn.

Oh, and the Life-Regen point still feels a bit lacking. It can be okay if you're tanky and just worried about running out of Life-Flasks, but maybe making it happen every 2 or 3 seconds would be better.
Last edited by Chill#2559 on Aug 23, 2023, 12:27:53 PM
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Deadlock989 wrote:
Further feedback now that I've got Unwavering Crusade as well.
Spoiler

The big Radiant Crusade fella continues to melt bosses - as long as they stand still for any time at all. So a fight like Shakari is over very fast, because it is horizontally stationary while it dives up out of the sand, so if the statue happens to be nearby, it eats the boss for breakfast. Compare and contrast with a fight like Yugul (player has to be in constant movement because of all the cold DOT missiles flying around and the boss is also fast-moving) where the statue performs pretty poorly.

Unwavering Crusade turns out to be temporary Wrath, Anger and Hatred auras from orbiting Holy Relic clones. This is pretty effective - if the RNG gods smile on you and you've gotten several of them at once, it's a big bonus to your minions. But I feel like it takes away from build flexibility given that I can't run any of those auras myself any more and can't focus my minions on specific elemental damage any more. The relics also explode at the end of their life, adding to the general jump scare issues in POE. Why do they explode? Did they absolutely have to explode? It's not very effective as an attack, just more RNG happenstance damage and unwanted noise.

I've played Guardian a lot and I don't feel like I'm progressing any faster than previous leagues. Due to the combination of issues above - poor movement by the Radiant statue, inconsistent presence of elemental relics - I feel like I get random bursts of very intense power but essentially what used to be my favourite ascendancy now feels "lumpy" and inconsistent and on average, over time, I've lost a lot more than I've gained. It also feels really weird to be (literally) overshadowed most of the time by a giant minion that's my main tactical nuke.


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Deadlock989 wrote:
I got my Guardian to maps and immediately shelved him - felt like I was missing a ton of defence compared to previous builds. Now playing a Vaal Dominating Blow Necromancer. Being able to summon three even larger statues which move much faster and getting ascendancy nodes which are combos of defence and minion-wide offence (with permanent uptime, non-dependent on RNG) and I feel like this character is smashing the campaign even harder than the Radiance Sentinel did.


Thanks for the reply Deadlock.

I crafted some movement speed gear (gear+ notable = 100% inc ms) for minions on my standard SSF Guardian
Results are:

Sentinel moves noticeable faster but still lags way behind if you have around 20% ms. With 50% ms ,and if you're not running in circles nearby, it feels like the Sentinel is stationary relatively to the player.

So in the current state there is no point investing into minion ms to make him move faster, unless you can get 200+ ms without sacrificing too much defense and damage.
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Last edited by gandhar0#5532 on Aug 31, 2023, 6:51:26 PM

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