Guardian - Radiant Crusade - Sentinel of Radiance slow movement speed
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Hello.
The skill given by the Guardian Node Radiant Crusade spaws a giant colossus that moves extremly slow. Like he's trapped in a time bubble at 0.25 speed. Even with no MS boots you outpace him easily and almost never get him nearby. Yes. He teleports when you get approx. one screen away but still: 1 Useless vs mobile bosses or fast enemies. 2 Lags behind one screen and does not do damage around Templar 3 Has long windup time when summoning. The animation itself and a short time after. 4 Not sure if the 20% DR works when he's off screen Currently the only way to make it remotely work/partly enjoyable is using Convocation on cooldown (and move key) and hope he's still on the same screen when you mow forward. Convocation cuts down the Sentinel summoning animation a little but it technically the same as just purely summoning him with the skill itself. Suggestions. One of them: 1 make him move faster 2 speed up his summoning animation & decrease idle time after summoning 3 make this minion permanent In the current form it's an RSI inducing (you will need to spam convo on cd to keep him nearby) mobile fortify buff whose damage gets outscaled after campaign/early maps since there are not much way to scale its damage to make it relevant later, since no support gems. edit: Yes i have seen these campaign oneshot of side bosses with an overleveled Sentinel (as i expected due to early minion scaling, and campaign where dmg without support gems is still good enough) but thread is not about the damage but how the current/or lack of QoL of this minion feels in the current state. edit2(1st sep): added new points to feedback snd suggestions (4 & 3), formatting, added section for minion MS results + suggestions SSF Standard results with 100% increased movespeed and list/suggestions of items,passives that increases movement speed
Spoiler
I crafted some movement speed gear (gear+ notable = 100% inc ms) for minions on my standard SSF Guardian
Results are: Sentinel moves noticeable faster but still lags way behind if you have around 20% ms. With 50% ms ,and if you're not running in circles nearby, it feels like the Sentinel is stationary relatively to the player. Items that increase movement speed: Ancient Skull (Helmet): 15-25 ms Speaker's Wreath (Helmet): 2ms per 50 dex Midnight Bargain (Wand): 20-50ms, depending if normal or replica Dread March (medium Cluster): 10ms Flesh offering Skill Gem: 20-29ms Ravenous Horde(Minion Notable) 30ms To make it feel good you need around 200ms with 2+ of these items,Flesh offering,Ravenous Horde Notable,Dread March Medium Cluster Notable,ms on minion rings. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Sep 1, 2023, 3:52:29 AM Last bumped on Aug 31, 2023, 6:38:56 PM
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Previous to these Guardian changes it was my favourite ascendancy - the past five leagues I've played some sort of "holy general" guardian. ATOW I'm at level 41 and got the giant Sentinel around level 30 and it feels ... very, very primitive compared to the party buffs we used to have.
I get that this is an extension of the theme introduced with the Vaal Dominating Blow where you have giant temporary statues lumbering around, but I feel like the Guardian I always liked to play - mass minion management - has been removed from the game and replaced with a melee-oriented character that is juggling a single tactical nuke. The radiance sentinel absolutely destroys rares at this level and mowed its way through the entire Dominus encounter in about a minute (although I had to keep resummoning it because as the OP points out, it moves incredibly slowly, which just looks comical when you're running and it's constantly teleporting to keep up with you) but I don't see it lasting long at higher levels when I've exhausted the limited number of ways to increase its life (on which its damage aura is based). I'm going to grit my teeth and push for the second ascendancy node and see what that's like, but for now I doubt I'm going to get to the end of the campaign with this and will go back to Necromancer in short order. Last edited by Deadlock989#5529 on Aug 20, 2023, 6:14:26 AM
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Guardian rework is disappointing at best. Just got the Sentinel of radiance and the movement speed feels awful. Not only that, it kind of looks dumb. Like it could have been an Innocence looking avatar with RF aoe around it. Instead it is an animated statue with a super sayan power up aura around it.Just looks very low budget...It is a whole ascendancy point for something that does not deal damage and does not even buff your minion army. Someone pointed this out for Chieftain already but if we went from this ascendancy to the old guardian ascendancy nodes, then it would seem like more of a rework. This just feels like they killed the ascendancy for a laugh. Granted not that many people played this ascendancy other than aura bots, but this has been a pretty lack luster experience.
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I was thinking about raising him and adding some other minions (probably skellys) but now I rather don't
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I created a thread before finding this one.
I second the proposals. I have his summon time up to 45s and it might as well be something much lower because he's not in the second and latter fights (after you summon him for the first fight). The Vaal Dominating Blow minions also move slow but they have a teleport mechanic which brings them right into the fight. Radiance Sentinel needs something. It's an entire node in the asc. -- nothing but summoning the sentinel. So he needs to be a little more useful when moving between fights. |
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Its quite the meme build and I just had to dump my first build and reroll into this to try to experience it for laughs.
Obviously its going to be reworked in due course. Drawbacks because of its OP damage. Super sayan statue will likely get an MTX. Drawbacks and balance for me, as I usually play ranged characters in a casual setting: I have died more times with this, than my previous characters just through the campaign. I'm pretty much a melee character now, and thats ok. Usually I would only die 2-4 times through the campaign only (I like playing with brands or toxic rain based ranger), I think already I've died like 8-10 times. Because I forget to summon/renew and I charge into a mob. As a casual player, yes, this is carrying me much faster...I think the campaign is a drag, takes me 2-3 weeks to just do the campaign. Day 3 already and I'm already in Act 9, and now feeling keen to get deeper into Maps, as explained below: Also, based on my casualness, and seeing how others are saying it can scale into yellow maps, I look forward to progressing deeper into maps than I have before as I feel burnt out by the time I finish the campaign. So if GGG's data show more casual players going deeper into maps, its a success in my view. POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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Further feedback now that I've got Unwavering Crusade as well.
The big Radiant Crusade fella continues to melt bosses - as long as they stand still for any time at all. So a fight like Shakari is over very fast, because it is horizontally stationary while it dives up out of the sand, so if the statue happens to be nearby, it eats the boss for breakfast. Compare and contrast with a fight like Yugul (player has to be in constant movement because of all the cold DOT missiles flying around and the boss is also fast-moving) where the statue performs pretty poorly. Unwavering Crusade turns out to be temporary Wrath, Anger and Hatred auras from orbiting Holy Relic clones. This is pretty effective - if the RNG gods smile on you and you've gotten several of them at once, it's a big bonus to your minions. But I feel like it takes away from build flexibility given that I can't run any of those auras myself any more and can't focus my minions on specific elemental damage any more. The relics also explode at the end of their life, adding to the general jump scare issues in POE. Why do they explode? Did they absolutely have to explode? It's not very effective as an attack, just more RNG happenstance damage and unwanted noise. I've played Guardian a lot and I don't feel like I'm progressing any faster than previous leagues. Due to the combination of issues above - poor movement by the Radiant statue, inconsistent presence of elemental relics - I feel like I get random bursts of very intense power but essentially what used to be my favourite ascendancy now feels "lumpy" and inconsistent and on average, over time, I've lost a lot more than I've gained. It also feels really weird to be (literally) overshadowed most of the time by a giant minion that's my main tactical nuke. Last edited by Deadlock989#5529 on Aug 22, 2023, 6:35:12 AM
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Thanks for this thread, I'm planning a Guardian for later in the league and the fact that you essentially need Convocation on CWDT is good to know in advance.
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The sentinel single handedly carried me through the campaign, killing every boss and rare faster than any other build I've ever played... its a bizarre, awkward design that is overpowered up to yellow maps and useless as a damage source though red maps.
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I got my Guardian to maps and immediately shelved him - felt like I was missing a ton of defence compared to previous builds. Now playing a Vaal Dominating Blow Necromancer. Being able to summon three even larger statues which move much faster and getting ascendancy nodes which are combos of defence and minion-wide offence (with permanent uptime, non-dependent on RNG) and I feel like this character is smashing the campaign even harder than the Radiance Sentinel did.
Last edited by Deadlock989#5529 on Aug 23, 2023, 5:32:02 AM
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