Arbitraty Tenets - the ritual keystone

Hello folks.
How the Arbitrary Tenets will work?
Here is explanation of it.
Spoiler
Arbitrary Tenets causes Favours at Ritual Altars in your maps to randomly cost between 90% less and 80% more. These cost alterations are retained on deferred Rewards.

As an example, something which costed 1000 Tribute before now has a range of 100 to 1800 Tribute with this Atlas keystone allocated. This averages out to 95% (950 in this case) of the Tribute costs, technically a net benefit overall.


League 3.22 will league of Ritual for me.

I have curious questions here.
How we will know what percentage we hit on map? May Developers do some numbers that display current tribute multiplier?

Or it will be apply different numbers for each roll?
Last edited by PlayHard1#0649 on Aug 15, 2023, 3:22:15 PM
Last bumped on Aug 22, 2023, 11:12:06 PM
Any suggestions?
My guess is that you won't know until you run the first one in the map.
~ Please separate the PoE1 and PoE2 forums.
Yes, but comparing ritual with other league mechanics, it is kinda slow enough.
But imagining that expedition farmers have to check only de-buffs on remnants,
harvest farmers just need to decide witch of one plot farm.
But in ritual you have to stay and check almost every single item, because sometimes it offer you even simple gloves with 120res, dmg against chilled/burned/shocked enemies and t1-2 hp. But you spend lot of time for it.
I very much imagine this will be per-item. I can't imagine it's for the entire window.

Spending so much time looking at random Ritual rewards isn't exactly the greatest thing to do. I would tick the 'Apply filter' button and only look at rares that are highlighted (assuming you are using a Neversink filter) because his filters have good rare highlighting.
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PurpleChakra wrote:
I very much imagine this will be per-item. I can't imagine it's for the entire window.

Spending so much time looking at random Ritual rewards isn't exactly the greatest thing to do. I would tick the 'Apply filter' button and only look at rares that are highlighted (assuming you are using a Neversink filter) because his filters have good rare highlighting.


looks like it is work per item

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