Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

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For every enemy a Tormented Spirit touches, it increases the damage the spirit takes by 5%.
Their AI has also changed quite considerably. Spirits now more aggressively touch monsters that aren't already touched, and more aggressively possess Rare or Unique monsters.
Stats that add Tormented Spirits to an area are now all consistently described as "haunted by" instead of sometimes being "contains".


Shittier Sentinel
On a more serious note. Not knowing what they'll add to the game, i approve of less changes and new league with an interesting mechanic, people can play what they want and liked so far, and can try stuff they didn't try last league instead, Perchance.
Does anyone actually play LINK skills?
~ Please separate the PoE1 and PoE2 forums.
Damn, that has to be the worst notes in a long time.

It's bad when I didn't even finish one beer looking over them.
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DoubleU wrote:
Does anyone actually play LINK skills?


Apparently the Dev's love them!
but no, no one else plays link skills.
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mrrick1781 wrote:
Damn, that has to be the worst notes in a long time.

It's bad when I didn't even finish one beer looking over them.


We need more to forget that bs.
Why am I still here
> The Magmatic Strikes Notable Passive Skill no longer provides "Gain 10% of Physical Damage as Extra Fire Damage." Instead, it now provides "Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds."


Please stop with this "Every X seconds gain Y for Z seconds"

It is stupid design, when i am melee and i go for a fight, i want predictible damage, not RNG damage every fking X for Y seconds

Stupid node, that is why i don't play Chieftain/Elementalist Hit based, they both are designed around that and they both suck as a result
So these are the patch notes for ruthless? (20 people)
out of touch, cya on launch!
There's this problem in PoE where they want to penalize you for dying.
So instead of actually playing a fun game at level +93, when you get to over like 40% exp on the bar you can't fight anything risky anymore- just stuff you can totally mow over safely. This means you have to grind easy content instead of playing harder and more interesting content. Oh, and of course you have to logout when the game starts having connection issues.

5-way you could just be bored for a couple hours and then have fun.

So it's not really a good part of the game. But 5-ways are just the SYMPTOM of how the way experience loss works in this game when played normally isn't quite working right. Not to say there's no place for penalties in order to keep defense important, but it's a lot like all those old atlas nodes that needed to be taken to do pinnacle content effectively so you couldn't just play it. It causes a gameplay loop where as you get close to leveling the game isn't fun because you can't play the fun content.

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