Gold is not necessary in poe2

I welcome the gold. This helps the game feel more grounded and less daunting to new players. It provides a comfortable sense of familiarity to a game that will of course be very different than poe1 and D4 and other ARPGs. It also is rewarding to be collecting gold regularly and building up to something. Even if the items you can purchase will be of the occasional basis.

There is a lot of upside and very little downside imo.

They can also give additional uses to the gold such as: Donating to towns for repairs, monuments, new features and so forth. Imagine a ruined fountain that becomes restored if you can provide enough gold to the town.
Last edited by IcyMist27#2124 on Aug 10, 2023, 4:43:14 PM
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IcyMist27 wrote:
I welcome the gold. This helps the game feel more grounded and less daunting to new players. It provides a comfortable sense of familiarity to a game that will of course be very different than poe1 and D4 and other ARPGs. It also is rewarding to be collecting gold regularly and building up to something. Even if the items you can purchase will be of the occasional basis.

There is a lot of upside and very little downside imo.

They can also give additional uses to the gold such as: Donating to towns for repairs, monuments, new features and so forth. Imagine a ruined fountain that becomes restored if you can provide enough gold to the town.


How very Ravenrock of you, A fun idea to help rebuild the town :)
Innocence forgives you
I think there is a misunderstanding. As far as I understood from the various interviews in exilecon. Gold is mostly to replace the crafting bench during campaign. i.e. when you defeat kitava and now realize you have low fire res, instead of going to your hideout and crafting fire res you will find an item with fire res on vendor and buy it with gold. Also it will have the added benefit of just overall having a more useful vendor during campaign. Is your weap too low lvl? go check vendor instead of doing rustic sash + craft method. Overall I think this is a huge improvement for new players.

Now if there is any use for Gold end game, we will have to see. I assume it will have some use but probably not for end game gear. Maybe you find a base or an upgrade during early mapping? But it will likely be as useful as looking at vendor for 6 links. The odds of finding a good base to "finish" with crafting will probably not be worth the time to check vendors for an efficient player.
Last edited by Ardziv#1837 on Aug 10, 2023, 5:28:19 PM
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innervation wrote:
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DichotomousThree wrote:
Trading in gold is going to be like trading in wisdom scrolls. The value will be too low to be worthwhile. I am under the impression that this was said explicitly at some point but you can also see it already in the balance of the gold costs by act 4. At that point, items at the gambler cost around 1k gold iirc. They’ll probably cost 1.5k-2k by act 6. It stacks to 5k.

Would you trade in a currency where a stack of it is functionally worth getting 2-3 random items at a gambling npc? A full stack of gold is maybe comparable to 1 astragali - and this is assuming there’s a map-tier gambler that takes gold (there may not be).


I've been wanting to make a post on this but haven't yet...

They said 2 important things about gold in PoE2 (important to them, not me).

1. It's a way to let them have monsters drop fewer items, but let players still feel good about killing monsters as they get to see *something* drop.

2. They don't want the economy to be based around it and they don't expect players will ever trade it / trade for it like we do with Chaos and Divines (a lot like what you're saying I imagine, it will be very low value).

So. Players only feel good about drops they consider worth picking up. If a thing sucks, players will filter it out. Thus, if gold is good and valuable enough to be a 'feel good' drop, then it will also be valuable enough to be traded on the market.

Conversely, if gold is truly this 'cheap' relative to crafting orbs then you don't need to introduce it as a system. Using the same vendor system but replacing gold costs with wisdom/portal scroll costs achieve the same thing - where players will be excited to find scrolls (at least in the campaign) b/c they know that vendors can sell them some half decent items.

Like, it just doesn't seem necessary in any way unless the real reason goes back to what the OP said and the GGG devs aren't being honest here. They perhaps want it because players expect it, and they don't want people quitting the game out of confusion when they vendor their early A1 drops and get 'scroll fragments'.

Yeah I finally watched that interview yesterday. It is definitely a contradiction. I can see a balance maybe being struck in that gold is on auto pickup and maybe all the gold in the map lets you gamble on an few items on bases of your choice. Since there’s no clicking we won’t bother to filter it out and since we see things drop we may still feel like the mob dropped something - just as we now feel mobs drop a lot and don’t want to see them drop less even though it’s 99% garbage.

I don’t believe the “GGG isn’t being honest” stuff. They’re super passionate about the game they’re making and they really want it to be fun and successful. I don’t see why they would lie about what they’re trying to do. It’s not like the game is a scam and they’re faking everything just to trick you into giving them your bank account password. If they’re saying contradictory things in their explanations it’s because of competing or contradictory ideas and designs.
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DichotomousThree wrote:


I don’t believe the “GGG isn’t being honest” stuff. They’re super passionate about the game they’re making and they really want it to be fun and successful. I don’t see why they would lie about what they’re trying to do. It’s not like the game is a scam and they’re faking everything just to trick you into giving them your bank account password. If they’re saying contradictory things in their explanations it’s because of competing or contradictory ideas and designs.

Sorry I know that's a touchy word since Exilecon2. In this case what I mean is they may have 2 or 3 or 4 reasons for wanting to add gold but they chose to emphasize the one that is most relatable to their core audience as opposed to some of the other ones. I know they are smart people, so generally I assume that if you and I can see the contradiction then they can too.

I'm all for gold if they add smart gold sinks, and I agree that it shouldn't usurp the crafting orb or loot based economy.
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karotts wrote:
Dear GGG,

I hope you are well today.

I don't think you need to add gold


I think they do and they have some reasoning to adding it.

PoE2 is NOT ruthless with gold, BUT they are reducing the amount of drops from monsters (because a text carpet obscuring everything else is shit)

They know that the players are fickle, and that reduced drop rate will trigger them into thinking it is unrewarding hence they add gold and some uses for it, gamble or go to the vendor, i am assuming the gamble works the same way as the expedition one.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1

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