Does Trauma Support 'fix' melee strikes?

Got me thinking about facebreakers.
Second-class poe gamer
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pr13st wrote:
Got me thinking about facebreakers.


Don't you worry; when it's on a support gem, it will be "weapon physical damage" and not "physical attack damage".
Bring me some coffee and I'll bring you a smile.
how about boneshatter with this new support ! double the stacks, double the scaling !!
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SerialF wrote:
how about boneshatter with this new support ! double the stacks, double the scaling !!


Double the... Deadness.
Bring me some coffee and I'll bring you a smile.
Dead on arrival outside of very specific use cases except it comes with its own damage multiplier.

I wonder what happens to the Boneshatter gem though :)
I am guessing there is an axe/mace restriction on trauma support?
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blayz3r233 wrote:
I am guessing there is an axe/mace restriction on trauma support?


I'll be rolling off my chair if that's the case. Would make the entire support utterly pointless. Might as well just use Boneshatter directly if you have to use an axe anyway.
if the dmg multiplier stays the same you can slap glacial hammer + heatshiver and probably get triple the dps of boneshatter.
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Xyel wrote:
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Tian_Yihao wrote:
Boneshatter has BOTH trauma and aoe included in the gem, so it gets that and a 6 link while other strike skills have to use trauma gem and get a juniorsplash from the tree. It may be fun for some strike skills, but boneshatter is still superior.

Many strike skills have sufficient clear by themselves, like frost blades, wild strike, or lightning strike, they just struggle to scale damage and/or survival at the same time.


An nearly all of those are quasi melee skills. Skills GGG calls melee, but no other game would, since in every other game it would take magic or an magic enchantment to do any of those. Molten Strike is also a quasi melee skill.

What GGG can't seem to understand is people don't like playing those skills because they don't fit in the fantasy of a melee arch type people imagine. If you're playing LS you don't think of your guy being strong and powerful, you don't think of skillful, accurate, and deadly either.

GGG seems to be unimaginative for what makes melee appealing to people. In nearly every other game a dagger wielding Rogue will generally pick up 20% of the population. Yet there is not a single dagger melee build in this game. There just is no reasonable excuse. Not a single melee Cyclone build. How many melee dual wield builds do we see that's not molten strike?

Melee bleed build still suck. The only reason SST is a thing this league is due to the passive trees that I will be very happy to see go. GGG's problem is they've allowed casters to use most single skills better than any melee build can use them.
Trauma Support doesn't "fix" anything, because the problem with "MELEE" has nothing to do with damage. Every melee skill can scale to the same eleventeen gorillion DPS as every other skill in Path of Exile. Is it 'harder'? Yes. Ohhh noooo, you might have 50M Uber DPS instead of 100M, whatever will you do.

The problem with melee is that Melee People want "I stand in one spot and click 'Bonk' to bonk one guy one time with my bonkstick, then do that again repeatedly until it works" to feel as smooth, responsive, and versatile in all roles for all things as a character with multiple chaining projectiles, or a character with wide-swath AoE damage, or a character with a small army of minions, while also somehow being the highest DPS AND highest defense AAAND highest clearspeed build in the entire game.

The problem with "Melee" is a combination of the game's ancient and barely useable animation rigging making any sort of fluid martial-strike animation difficult-to-impossible and people's utterly unreasonable expectations where Stand And Bonk is concerned. Trauma Support addresses neither issue and will fix nothing, the same as any of the other "THis will fix melee!" support gems has. If Fortification doubling "Melee" durability didn't do it, Trauma adding some extyra superfluous DPS while dramatically decreasing melee survivability won't do it either.
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